Challenge Mode

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Challenges are a game mode where the player must accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge.

Each challenge is set on specific map coordinates, with a particular sponsor and game rules. If you are attempting a challenge, you are playing under the same basic conditions as any other player.

Each challenge has a time limit to be "completed" - you will fail if the objective is not completed during this time. If you manage to finish a challenge in half that time, it will be considered "perfected". While completing some challenges can be a significant feat on its own, perfecting them is balanced to be a challenge. The player is free to continue playing the map as a normal sandbox game after the challenge has ended, even if it was failed.

There are three different challenges for all sponsors, except for "Paradox Interactive" and "International Mars Mission".

No Mysteries are active during the challenges.

Challenge Mission Sponsor Commander Profile Objective Game rules Deadline Sol Perfect Time Sol
A New Nation Logo - USA.png USA Rocket Scientist Have 5 domes, each with a population of 200 Colonists.png Colonists or more
  • Endless Supply
  • No Events
200 100
Arco-Logistics Logo - Brazil.png Brazil Oligarch Have 8 fully occupied Arcologies No Events 200 100
Ark 2.0 Logo - Church.png Church of the New Ark Doctor Have 200 Colonists.png Colonists
  • The Last Ark
  • No Events
240 120
Baby Steps Logo - Church.png Church of the New Ark Rocket Scientist Have 5 Martianborn Colonists.png Colonists No Events 26 13
Breath of Fresh Air Logo - TI.png Terraforming Initiative Futurist Have breathable atmosphere on Mars
  • Endless Supply
  • Fast Scanning
  • No Events
120 55
Campus Life Logo - Europe.png Europe Ecologist Have 200 scientists No Events 240 120
City Building Logo - India.png India Psychologist Have a dome with a population of 100 Colonists.png Colonists and no homeless citizens No Events 70 35
Civil Disorder Logo - India.png India Oligarch Reach a population of 2000 Colonists.png Colonists
  • Rebel Yell
  • No Events
300 200
Cold Fusion Logo - India.png India Ecologist Have 4 fusion reactors fully staffed and on 3 shifts
  • Winter is Coming
  • No Events
140 70
Drill Baby, Drill Logo - BSC.png Blue Sun Corporation Inventor Have a fully upgraded Mohole Mine No Events 250 150
Earthbound Logo - Japan.png Japan Hydro Engineer Refuel and launch a rocket
  • No Disasters
  • No Events
6 3
Elbrus++ Logo - Russia.png Russia Futurist Produce 250 Electronics.png Electronics No Events 200 100
Fiscal Profits Logo - BSC.png Blue Sun Corporation Politician Accumulate $35000 M
  • Inflation
  • No Events
140 80
Founding Fathers Logo - USA.png USA Rocket Scientist Complete the Founder Stage
  • No Disasters
  • No Events
12 6
Hello, Neighbors Logo - Brazil.png Brazil Hydro Engineer Have a complex of 3 connected Domes and population of 50 Colonists.png Colonists No Events 50 25
Housing Bubble Logo - China.png China Futurist Have 4 fully occupied Living Complexes No Events 30 13
New Eden Logo - Church.png Church of the New Ark Doctor Have a colony with at least 50 Colonists.png Colonists with average comfort 80 No Events 80 40
Operation: Katana Logo - Japan.png Japan Inventor Deplete 10 Metals.png Metal underground deposits No Events 140 80
Russian Concrete Logo - Russia.png Russia Oligarch Produce 1000 Concrete.png Concrete
  • Long Ride
  • No Events
34 17
Serve the People Logo - China.png China Oligarch Have a population of 200 Colonists.png Colonists
  • Long Ride
  • No Events
80 40
Seven Logo - China.png China Astrogeologist Have 7 Wonders No Events 250 150
Specialized Training Logo - Brazil.png Brazil Psychologist Have 50 Specialists
  • Amateurs
  • No Events
140 70
Tech Boost Logo - Europe.png Europe Futurist Research 25 technologies (repeatable technologies are counted once) No Events 40 20
Terrafinito Logo - TI.png Terraforming Initiative Geo Engineer Completely Terraform Mars
  • Increased Production
  • Prefab Colony
  • No Events
550 250
The Boundaries of Knowledge Logo - SpaceY.png SpaceY Politician Research 100 technologies (repeatable technologies are counted once)
  • Chaos Theory
  • No Events
250 150
The Gold Must Flow Logo - BSC.png Blue Sun Corporation Astrogeologist Export 30 RareMetals.png Rare Metals
  • No Disasters
  • No Events
30 10
The Means of Production Logo - SpaceY.png SpaceY Psychologist Produce 5 Polymers.png Polymers, 5 MachineParts.png Machine Parts and 5 Electronics.png Electronics No Events 30 15
Tourist Trap Logo - SpaceY.png SpaceY Rocket Scientist Earn $2000 M from Tourists No Events 80 40
Unconventional Desires Logo - Japan.png Japan Inventor Research 12 Breakthroughs
  • Dust In The Wind
  • No Events
200 100
Under the Microscope Logo - Europe.png Europe Astrogeologist Analyze all anomalies
  • Winter is Coming
  • No Events
80 40
Vocation Destination Logo - Russia.png Russia Doctor Have a VR Workshop, Art Workshop and Biorobotics Workshop No Events 150 75
Wet Water Logo - TI.png Terraforming Initiative Oligarch Have liquid water on Mars
  • Prefab Colony
  • No Events
40 20
Wonderful Life Logo - USA.png USA Politician Construct a Wonder No Events 120 60
Game concepts