Dome Buildings

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Dome buildings are placed inside Domes. As a result building space is limited and the size of each building must be taken into account.

Production[edit]

While most Production buildings are placed outside Domes, a select few must be placed inside.

Building Size Construction costs Base production Maintenance Operational needs Requirements Upgrades
Machine parts factory small.png
Small Machine Parts Factory
3 4 Concrete.png Concrete
4 Metals.png Metals
1 Metals.png Metals for
1 MachineParts.png Machine Parts
1 Electronics.png 18 Power.png
1 Metals.png
9 Colonists.png Engineers
Technology - 3D Machining.png
3D Machining technology
Amplify.png Amplify
(+25% Production, +20 Power.png Consumption)
Cost: 2 Polymers.png

Factory ai.png Factory AI
(+20% Production)
Cost: 2 Electronics.png, 1 MachineParts.png

Automation.png Automation
(reduces workplaces by 2)
Cost: 3 Polymers.png Electronics.png
Electronics factory small.png
Small Electronics Factory
3 4 Concrete.png Concrete
2 Metals.png Metals
5 Electronics.png Electronics
1 RareMetals.png Rare Metals for
1 Electronics.png Electronics
1 MachineParts.png 4 Power.png
1 RareMetals.png
12 Colonists.png Engineers
Technology - Micro Manufacturing.png
Micro Manufacturing technology
Machine parts factory.png
Machine Parts Factory
10 10 Concrete.png Concrete
10 Metals.png Metals
2 Electronics.png Electronics
1 Metals.png Metals for
1 MachineParts.png Machine Parts
2 Electronics.png 50 Power.png
1 Metals.png
15 Colonists.png Engineers
Technology - 3D Machining.png
3D Machining technology
Amplify.png Amplify
(+25% Production, +20 Power.png Consumption)
Cost: 5 Polymers.png

Factory ai.png Factory AI
(+20% Production)
Cost: 5 Electronics.png, 2 MachineParts.png

Automation.png Automation
(reduces workplaces by 2)
Cost: 5 Polymers.png Electronics.png
Electronics factory.png
Electronics Factory
10 10 Concrete.png Concrete
5 Metals.png Metals
15 Electronics.png Electronics
1 RareMetals.png Rare Metals for
1 Electronics.png Electronics
2 MachineParts.png 10 Power.png
1 RareMetals.png
30 Colonists.png Engineers
Technology - Micro Manufacturing.png
Micro Manufacturing technology
Corporate office.png
Corporate Office
10 30 Concrete.png Concrete
10 Metals.png Metals
10 Electronics.png Electronics
Funding.png Funding 2 Electronics.png 5 Power.png
30 Colonists.png
Logo - BSC.png
Blue Sun Corporation
Space Race DLC
None
Game developer.png
Game Developer
10 20 Concrete.png Concrete
10 Metals.png Metals
10 Electronics.png Electronics
Funding.png Funding 1 Electronics.png 2 Power.png
9 Colonists.png
Logo - Paradox.png
Paradox Interactive
Space Race DLC
None

Life Support[edit]

While most Life Support buildings are placed outside Domes, a select few must be placed inside. Life Support buildings operate on a single work shift.

Building Size Construction costs Base production Storage capacity Maintenance Operational needs Requirements Upgrades
Hydroponics farm.png
Hydroponic Farm
3 4 Metals.png Metals
2 Polymers.png Polymers
Food.pngOxygen.png based on Crop 100 Food.png Food 1 Metals.png 5 Power.png
3 Colonists.png Botanists
None Automation.png Automation
(-1 workplace)
Cost: 2 Electronics.png
Farm.png
Farm
10 8 Concrete.png Concrete Food.pngOxygen.png based on Crop 300 Food.png Food None 6 Colonists.png Botanists Technology - Soil Adaptation.png
Soil Adaptation technology
Automation.png Automation
(-2 workplaces)
Cost: 5 Electronics.png
Technology - Biome Engineering.png Biome Engineering
+5 Service Comfort for each
Pasture.png
Ranch
10 10 Concrete.png Concrete
5 Metals.png Metals
1 MachineParts.png Machine Parts
Food.png based on Breed 300 Food.png Food 1 Metals.png 5 Power.png
6 Colonists.png
Project Laika DLC None

Homes[edit]

Homes are the living spaces for individual Colonists. Each Colonist recovers Health and Sanity when resting at home. If their comfort is lower than the residence's Comfort value, they also gain comfort equal to its Comfort Increase. Colonists will lose Health if they have no home. All residences have 3 visual variants, with a 4th one being available if the Colony Design Set DLC is installed.

Home Size Construction costs Consumption Maintenance Residential space Comfort / Comfort Increase Requirements Upgrades
Living quarters.png
Living Complex
10 6 Concrete.png Concrete 1 Power.png 1 Concrete.png 14 50 / +6 None Home collective.png
Home Collective
(+10 Comfort)
Cost: 5 Polymers.png each
Living Quarter.png
Living Quarter
3 2 Concrete.png Concrete 0.5 Power.png 0.3 Concrete.png 4 50 / +6 Colony Design Set DLC
Apartments.png
Apartments
10 35 Concrete.png Concrete
10 Polymers.png Polymers
12 Power.png 3 Concrete.png 24 35 / +4 Technology - Advanced Prefabs.png
Low-G Hi-rise technology
Smart homes.png
Smart Complex
10 15 Concrete.png Concrete
5 Electronics.png Electronics
4 Power.png 0.5 Electronics.png 12 70 / +5 Technology - Smart Home.png
Smart Home technology
Smart home.png
Smart Home
3 5 Concrete.png Concrete
2 Electronics.png Electronics
2 Power.png 0.2 Electronics.png 4 70 / +5 Technology - Smart Home.png
Smart Home technology
Home collective.png
Home Collective
(+10 Service Comfort)
Cost: 2 Polymers.png each
Nursery.png
Nursery
3 6 Concrete.png Concrete 2 Power.png 1 Concrete.png 8 Children 60 / +5 None None

Education[edit]

Education buildings give colonists Perks or Specializations to be more productive. All Education buildings have a capacity of 5 Colonists per Shift.

Building Size Construction costs Consumption Maintenance Teaches Usable only by Requirements Upgrades
Playground.png
Playground
3 4 Polymers.png Polymers None None Random Perks Children None None
School.png
School
10 20 Concrete.png Concrete
6 Electronics.png Electronics
None 2 Electronics.png Selected Perks Children None Technology - Martianborn Adaptability.png
Martianborn Adaptability

Technology - Interplanetary Learning.png
Interplanetary Learning
Martian university.png
Martian University
10 20 Concrete.png Concrete
10 Metals.png Metals
15 Electronics.png Electronics
15 Power.png 3 Electronics.png Selected Specialization No Specialization Colonists Technology - Martian Education.png
Martian Education
Technology - Martianborn Adaptability.png
Martianborn Adaptability

Research[edit]

Main article: Research

Research buildings produce Research.png Research. Research Labs have an additional visual variant if the Colony Design Set DLC is installed.

Name Size Construction costs Operational needs Maintenance Base production Required tech Upgrades
Academy of science.png
Research Lab
3 10 Concrete.png Concrete
5 Electronics.png Electronics
5 Power.png
9 Colonists.png Scientists (3 per Shift)
1 Electronics.png 500 per sol (166 per shift) None Amplify.png Amplify
(+25% Production, +10 Power.png Consumption)
Cost: 2 Polymers.png

Zero space.png Zero-Space Computing
(+25% Production) Cost: 5 Electronics.png
Research lab.png
Hawking Institute
10 30 Concrete.png Concrete
10 Polymers.png Polymers
20 Electronics.png Electronics
15 Power.png
24 Colonists.png Scientists (8 per Shift)
4 Electronics.png 1350 per sol (450 per shift) Technology - Martian Institute of Science.png
Martian Institute of Science
Amplify.png Amplify
(+50% Production, +20 Power.png Consumption)
Cost: 5 Polymers.png

Zero space.png Zero-Space Computing
(+25% Production) Cost: 10 Electronics.png

Dome Services[edit]

Dome Service buildings satisfy the needs of Colonists based on their Service Comfort. Colonists will visit a Dome Service building only if the provided Services match their Interests. When a colonist visits a Dome Service building, they gain +X comfort if their comfort is lower than the building's Comfort value, X is the building's Comfort Increase (Not shown in game).

Building Size Construction costs Services Maintenance Operational needs Requirements Upgrades
Building - Grocery.png
Grocer
3 5 Concrete.png 50 / +10 Comfort, 8 Visitors
Food, Shopping
1 Concrete.png 0.2 Food.png per visitor
3 Colonists.png Workers
None Service bots.png Service Bots
(No longer requires Workers and operates at 100 Performance)
Cost: 10 Electronics.png each
Small Grocer.png
Small Grocer
1 2 Concrete.png 50 / +10 Comfort, 3 Visitors
Food, Shopping
0.3 Concrete.png 0.2 Food.png per visitor
3 Colonists.png Workers
Colony Design Set DLC
Building - Dinner.png
Diner
3 6 Concrete.png
5 Metals.png
60 / +10 Comfort, 10 Visitors
Dining, Food, Social
1 Concrete.png 2 Power.png
0.2 Food.png per visitor
6 Colonists.png Workers
None
Building - Jewelry Store.png
Art Store
3 5 Concrete.png
2 Polymers.png
80 / +15 Comfort, 8 Visitors
Luxury, Shopping
1 Concrete.png 0.2 Polymers.png per visitor
3 Colonists.png Workers
None
Small Art Store.png
Small Art Store
1 2 Concrete.png
1 Polymers.png
80 / +15 Comfort, 3 Visitors
Luxury, Shopping
0.3 Concrete.png 0.2 Polymers.png per visitor
3 Colonists.png Workers
Colony Design Set DLC
Building - Electronics Store.png
Electronics Store
3 5 Concrete.png
3 Electronics.png
100 / +20 Comfort, 8 Visitors
Gaming, Shopping
1 Concrete.png 0.2 Electronics.png per visitor
3 Colonists.png Workers
None
Mega mall.png
Mega Mall
10 20 Concrete.png
15 Polymers.png
50 / +?? Comfort, 30 Visitors
All Services except Medical Checks
5 Polymers.png 10 Power.png
0.2 Food.png per visitor
15 Colonists.png Workers
Logo - USA.png
USA
Space Race DLC
Spacebar.png
Spacebar
10 10 Concrete.png
5 Metals.png
60 / +15 Comfort, 10 Visitors
Drinking, Relaxation, Social
1 Concrete.png 2 Power.png
6 Colonists.png Workers
None
Small Spacebar.png
Small Spacebar
3 4 Concrete.png
2 Metals.png
60 / +15 Comfort, 4 Visitors
Drinking, Relaxation, Social
0.5 Concrete.png 1 Power.png
3 Colonists.png Workers
Colony Design Set DLC
Casino complex.png
Casino Complex
10 20 Concrete.png
15 Electronics.png
70 / +15 Comfort, 10 Visitors
Gambling, Gaming, Luxury, Social
2 Electronics.png 5 Power.png
9 Colonists.png Workers
None
Infirmary.png
Infirmary
3 10 Concrete.png 40 / +10 Comfort, 5 Visitors 1 Concrete.png 2 Power.png
6 Colonists.png Medics
None Rejuvenation treatment.png Rejuvenation Treatment
(Improves Service Comfort, Colonists can visit for Relaxation.)
Cost: 5 Polymers.png
Security station.png
Security Station
3 10 Concrete.png
5 Metals.png
Counters Crime
Reduces Sanity loss from Disasters
1 Concrete.png 2 Power.png
9 Colonists.png Officers
None
None
Building - Open Air Gym.png
Open Air Gym
10 6 Metals.png
4 Polymers.png
50 / +10 Comfort, 10 Visitors
Exercise, Social
None Visitors recover a small amount of Health and may get the Fit Perk. None
Tai chi garden.png
Tai Chi Garden
3 5 Concrete.png 75 / +?? Comfort, 10 Visitors
Exercise, Social
None None Logo - China.png
China
Space Race DLC
Building - Art Workshop.png
Art Workshop
10 20 Concrete.png
5 Polymers.png
+1 Comfort and +10 Morale to workers
Counts for Workshop milestone
1 Concrete.png 2 Power.png
15 Colonists.png Workers
0.3 Polymers.png per worker
Technology - Creative Disposition.png Creative Disposition
Building - Biorobotics Workshop.png
Biorobotics Workshop
10 20 Concrete.png
5 MachineParts.png
+1 Comfort and +10 Morale to workers
Counts for Workshop milestone
1 Concrete.png 5 Power.png
15 Colonists.png Workers
0.3 MachineParts.png per worker
Technology - Creative Biorobotics.png Creative Biorobotics
Building - VR Workshop.png
VR Workshop
10 20 Concrete.png
5 Electronics.png
+1 Comfort and +10 Morale to workers
Counts for Workshop milestone
1 Concrete.png 15 Power.png
15 Colonists.png Workers
0.3 Electronics.png per worker
Technology - Creative Realities.png Creative Realities

Spires[edit]

Spires are built in the center of the Basic, Medium, Geoscape and Mega Domes. The Oval and Diamond Domes can have 2 spires in 1 dome.
In the Green Planet DLC the Capital City.png Capital City Wonder can have 3 spires.
The Technology - Prefab Compression.png Prefab Compression breakthrough allows Spires to be bought from Earth as Prefab buildings, even Spires that have not been researched yet, with the exception of the Cloning Vats, which requires the Technology - Cloning.png Cloning breakthrough to be researched, and the Temple Spire, which is only unlocked when playing with the Logo - Church.png Church of the New Ark mission sponsor, which comes with the Space Race DLC.

Building Construction costs Operational needs Maintenance Description Requirements Upgrades
Building - Arcology.png
Arcology
60 Concrete.png
10 Polymers.png
20 Power.png 4 Polymers.png Base comfort: 60
comfort increase: +4
Residential space: 32
Technology - Arcology.png
Arcology technology
Home collective.png Home Collective
(+10 Service Comfort)
Cost: 10 Polymers.png

Technology - Hive Mind.png Hive Mind
Cloning vats.png
Cloning Vats
40 Metals.png
20 Polymers.png
10 Electronics.png
30 Power.png
12 Colonists.png (Medics)
3 Polymers.png Creates Clones over time. Cloned Colonists grow and age twice as fast. Technology - Cloning.png
Cloning technology
None
Building - Hanging Gardens.png
Hanging Gardens
40 Concrete.png
10 Polymers.png
2 Water.png 4 Concrete.png A beautiful park complex. Comfort +30 for all Residences in the Dome.
Services: Relaxation, Exercise, Playing, Social
Service Comfort: 100
Technology - Hanging Gardens.png
Hanging Gardens technology
None
Building - Medical Center.png
Medical Center
25 Concrete.png
25 Metals.png
20 Power.png
9 Colonists.png (Medics)
3 Polymers.png Visitors will recover health and Sanity as long as they are not starving, dehydrated, freezing or suffocating. Larger capacity and more effective than the Infirmary. A Dome with a Medical Building has lower minimum Comfort requirements for births.
Services: Medical Checks
Service Comfort: 70
Technology - Microgravity Medicine.png
Microgravity Medicine technology
Rejuvenation treatment.png Rejuvenation Treatment
(Improves Service Comfort, Colonists can visit for Relaxation.) Cost: 10 Polymers.png

Holographic scanner.png Holographic Scanner
(Increases Birth Rate in the Dome.)
Cost: 10 Polymers.png, 5 Electronics.png
Building - Network Node.png
Network Node
40 Concrete.png
40 Metals.png
20 Electronics.png
20 Power.png
18 Colonists.png (Scientists)
3 Electronics.png Improves the overall Research output of the Dome. Technology - The Martian Network.png
The Martian Network technology
Amplify.png Amplify
(+25% Production, +20 Power.png Consumption)
Cost: 10 Polymers.png
Building - Sanatorium.png
Sanatorium
30 Concrete.png
20 Metals.png
10 Polymers.png
20 Power.png 2 Polymers.png Treats Colonists for flaws through advanced and (mostly) humane medical practices.
Removable Flaws: Alcoholic, Chronic Condition, Coward, Gambler, Glutton, Lazy, Melancholic
Technology - Behavioral Shaping.png
Behavioral Shaping technology
Behavioral melding.png Behavioral Melding
(Replaces removed Flaws with random Perks, for visitors.)
Cost: 10 Electronics.png Polymers.png
Building - Water Reclamation.png
Water Reclamation System
40 Concrete.png
10 Polymers.png
5MachineParts.png
6 Colonists.png 3 MachineParts.png Recycles up to 70% of the Water used in the Dome. Technology - Water Reclamation.png
Water Reclamation technology
None
Temple.png
Temple Spire
40 Concrete.png
10 Polymers.png
5MachineParts.png
6 Colonists.png 1 Polymers.png A place to meditate and seek meaning beyond the physical world. Visitors recover Sanity.
Services: Social
Service Comfort: 80
Logo - Church.png
Church of the New Ark
Space Race DLC
None

Decorations[edit]

All decorations satisfy the need for Relaxation, Exercise and Playing. Aside from the Projector Lamp, Decorations do not consume any Power or Maintenance.

Decoration Size Construction costs Comfort / Comfort Increase Skins Requirements Description
Building - Projector Lamp.png
Projector Lamp
1 1 Concrete.png Concrete 1 None Make the Martian night a little brighter.
Building - Small Garden.png
Small Garden
1 2 Concrete.png Concrete 40 / +5 4 None A recreational area with cultivated vegetation.
Building - Medium Garden.png
Garden
3 4 Concrete.png Concrete 40 / +5 3 None
Large Garden.png
Large Garden
10 12Concrete.png Concrete 40 / +5 1 None
Building - Small Alleys.png
Small Alleys
1 2 Concrete.png Concrete 40 / +5 3 None A beautiful park with alleys and benches.
Building - Medium Alleys.png
Alleys
3 4 Concrete.png Concrete 40 / +5 3 None
Building - Stone Garden.png
Stone Garden
3 4 Concrete.png Concrete 40 / +5 1 None A tastefully arranged stone garden, following strict Zen rules.
Building - Lake.png
Pond
3 3 Concrete.png Concrete 40 / +5 1 None A large lake with refreshingly cool water.
Building - Small Fountain.png
Small Fountain
1 2 Concrete.png Concrete 40 / +5 2 None A place for relaxation and recreation.
Building - Large Fountain.png
Fountain
3 4 Concrete.png Concrete 40 / +5 1 None
Building - Statue.png
Statue
1 1 Concrete.png Concrete 40 / +5 2 None "In honor of the founders of Mars."
Black cube monument small.png
Small Monument
1 42 Res black box.png Black Cubes 1 The Power of Three Mystery A decorative monument created from the mysterious Black Cubes. Probably harmless.
Black cube monument large.png
Large Monument
3 126 Res black box.png Black Cubes 1 The Power of Three Mystery A decorative monument created from the mysterious Black Cubes. Definitely not a place for worship.
Building - Wisp Lamp.png
Wisp Lamp
1 100 1 St. Elmo's Fire Mystery A single Wisp powered lamp.
Building - Tripple Wisp Lamp.png
Triple Wisp Lamp
1 100 1 St. Elmo's Fire Mystery A multiple Wisp powered lamp.