Open main menu

Domes

Domes are at the heart of the colony, where colonists satisfy all their needs. As such, each dome requires Power, Water and Oxygen in order to be habitable. Each dome has a number of large plots and medium plots. The large plot has enough place for either one large building or 3 medium buildings and a small one. The medium plot has enough space for a medium building or 3 small ones. Most domes also have room for one or two central spires.

A Self-Sufficient Dome construction option is available for the early days of a colony, placing a Basic Dome as well as Oxygen.png Oxygen and Water.png Water production and storage buildings. The International Mars Mission Sponsor starts with one as a prefab.

Contents

Dome SizesEdit

In Green Planet if Mars becomes habitable Domes will no longer need   Oxygen and will require 50% less   Power and construction materials. In addition an option will be added to open the dome, removing the glass and replacing the frames with trees.

Dome Plots Construction Cost Consumption Maintenance Requirements Description
Micro
 
3 large
1 medium 
40  concrete
30  metals
5  power
0.5  oxygen
0.5  water
1  concrete Available from start The most economical Dome design providing extremely limited habitable space and no capacity to host a Spire.
Basic
 
6 large
1 spire
80  concrete
20  metals
10  polymers
15  power
1  oxygen
1  water
1  concrete Available from start A small Dome suitable for the early days of the Colony.
Barrel
 
8 large
2 medium
50  concrete
20  metals
20  polymers
15  power
1  oxygen
1  water
1  polymers Available from start An alternative small Dome configuration providing more space but lacks a slot for a Spire.
Trigon
 
9 large
1 spire
100  concrete
50  metals
15  polymers
20  power
1.5  oxygen
1.5  water
1.5  polymers  
Low-G Engineering
An alternative medium Dome configuration. Cheaper, but provides less habitable space.
Medium
 
12 large
3 small
1 spire
120  concrete
50  metals
20  polymers
30  power
2  oxygen
2  water
2  polymers  
Low-G Engineering
A medium-sized Dome design.
Mega Trigon
 
12 large
3 medium
3 small
1 spire
150  concrete
100  metals
60  polymers
30  power
2.5  oxygen
2.5  water
2.5  polymers  
Gravity Engineering
An alternative Mega Dome configuration. Cheaper, but provides less habitable space.
Mega
 
24 large
1 spire
300  concrete
200  metals
100  polymers
50  power
4  oxygen
4  water
5  polymers  
Gravity Engineering
The most advanced and spacious Dome design.
Oval
 
14 large
2 spire
150  concrete
150  metals
100  polymers
40  power
2  oxygen
2  water
4  polymers  
Multispiral Architecture
An elongated Dome design which has space for two Spires.
"Multispiral Architecture" is a breakthrough technology, and as such is not always available.
Diamond
 
14 large
2 medium
4 small
2 spire
100  concrete
150  metals
150  polymers
40  power
2  oxygen
2  water
4  polymers  
Gem Architecture
A diamond shaped Dome which has space for two Spires.
"Gem Architecture" is a breakthrough technology, and as such is not always available.
Geoscape
 
18 large
1 spire
400  concrete
200  metals
300  polymers
40  power
10  water
3  polymers  
Localized Terraforming
A slice of Earth on Mars, this Dome increases the Comfort of all Residences within. It also increases the Sanity of its inhabitants every Sol. Geoscape Domes, though smaller than a mega dome, provide all inhabitants with +25 sanity every Sol. The dome is a Wonder and thus limited to 1 per colony.
Capital City
 
51 large
18 small
3 spires
150  concrete
150  metals
100  power
10  water
10  concrete 95%  Atmosphere
50%  Temperature
Green Planet DLC
The largest city on the planet and entirely open air - a bold monument to the epic success story that is the Terraforming of Mars.
The Capital City is a Wonder and thus limited to 1 per colony.

PassagesEdit

  Passages connect two Domes together and allow colonists living in one to work or use facilities within the other. Domes connected by Passages will have a unified power and life support grid but if there is not enough supply for a Dome for more than a Sol all Passages leading to it will be closed. Colonists will only seek work and services in Domes immediately connected to their home dome and will not traverse more than one passage except when migrating to a new dome. Passages block drone routes unless a   Ramp is built over them.

Work performance of a colonist is reduced by -10 when not working in home Dome. Services are less effective when they are not in the colonists' home Dome. The Brazil mission sponsor does not have these penalties.

In Green Planet if Mars becomes habitable passages are no longer required as Colonists can walk to nearby Domes.

FracturesEdit

Each time a Dome is hit by a Meteor it will receive a fracture. Each fracture increases the   Oxygen consumption by 1 until it is repaired and requires 5   Polymers to repair regardless of Dome size. Fractures can also be created by certain Story Bits.

Capital CityEdit

The Capital City is available only if the Green Planet DLC is installed and requires 95% Atmosphere and 50% Temperature terraforming. If Atmosphere drops below 95% the colonists will start to suffocate. As with wonders, the Capital City can only be build once. It has the following stats:

  • Cost: 150   Concrete, 150   Metal
  • Consumption: 100   Power, 10   Water
  • Maintenance: 10   Concrete
  • Plots: 51 Large, 18 Small, 3 Spire

Dome SkinsEdit

There are a few different skins that may be used on the Domes to allow for some variation in style. These skins are purely cosmetic, and have no affect other than appearance.

All Domes except the Geoscape Wonder have two available skins. A third one is included in the Colony Design Set DLC. A fourth skin is exclusive to round Domes and available to players who pre-ordered the game or purchased the Stellaris Dome Set cosmetic DLC.

Any skin on any building or dome that has one, can be changed before the building is place for construction and after is constructed. This can be done by using the hotkeys shown in the UI or the brush icon next to the rename icon in the UI when you have selected the building/decoration/Dome.

Game concepts
Governance   Commander Profile  Sponsors  Domes  Buildings  Colonists  Research  Resources  Exploration
Utilities   Drones  RC vehicles  Rockets
Events   Disasters  Mysteries  Milestones  Wonders
Meta   Modding  Mods  Patches  Developer diaries  Achievements  Communities  IRC