Building a sustainable colony in space: Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
Individually simulated colonists: Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
Futuristic Space Dome construction: Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Exploration of Mars’ secrets: Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Randomized research tree: Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.
Unique retro-futuristic aesthetic: A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Expansive mod support: Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
A Space Race on Mars: Compete for milestones and anomalies with several other AI colonies backed by rival sponsors attempting to become this planet’s superpower. You can trade with, respond to distress calls for, issue distress calls to, and even steal important colonists from these competitor colonies as you establish your territory on Mars.
Narrative Events: Experience narrative events throughout your colonization process that help reveal the realities of life in the dome and challenge your management skills.
Unique Vehicles and Buildings: Each sponsor has their own unique vehicle and building that only their colonies can construct and take advantage of in their mission. Express the individuality of your space-faring conglomerate inside and out of your domes.
New Mission Sponsors: Meet two new players in the fight for the final frontier. Japan and Brazil are now available as brand new mission sponsors and are ready to move heaven and Mars to make their mark!
Unique Goals & Rewards: Each sponsor will task you with a unique set of goals to complete on your mission. Will the team back on earth lead you to prosperity, profit, or progress?
Terraforming: Terraform Mars and make the hostile planet habitable for humanity. Each decision you make while managing your colony can affect the Terraforming Parameters, which include the Atmosphere, Temperature, Water, and Vegetation, and ideally brings them closer to habitable levels. Monitor your progress on a planetary scale with the Planetary Overview UI.
Green Mars: Seed the surface of Mars with various lichen, grass, shrubs, or trees and watch as they begin to turn the Red Planet green. Low maintenance plants like Lichen can improve the soil quality to help more complex plants grow while Trees produce high seed yields for your colony to harvest. Be sure to monitor your soil quality levels to keep your plants healthy and growing.
Special Projects: Take on seven challenging Special Projects like melting the polar caps, capturing ice asteroids, launching a space mirror, and more to begin shifting the Terraforming Parameters. Be careful, these projects will have a lasting impact on the planet and can trigger natural disasters!
7 Terraforming Buildings: Construct seven new buildings that can help you terraform the planet or capitalize on the changes. Use the GHG factory to release greenhouse gasses into the atmosphere, the Forestation Plant to boost vegetation production, the Water Pump to fill lake bed, and more.
Climate Calamities: Terraforming a planet can have unexpected consequences. If you release too many greenhouse gasses into the atmosphere you can trigger acid rain which reduces soil quality, or if an asteroid slams into the planet it will cause a Marsquake that can disrupt your colony’s production.
Adds 3 new mysteries to afflict the colonies on Mars:
St. Elmo's Fire: Colonists find it hard to get a good night’s sleep, especially when mysterious lights begin appearing where they have no reason to be. What is causing these unexpected apparitions and is it connected to the confusing changes in the water supply?
The Philosopher's Stone: Encounter beings that are a far cry from the fleshy bags we call carbon-based life when the colony stumbles upon entirely crystalline entities. Are they here to be of assistance or only out to protect the family jewels?
Metatron: Colonists look to the sky agape as a great floating monolith has parked itself directly above your fledgling colony. Does it come in peace or is it even sentient? Either way, it is certainly blocking the views from the dome!
Adds a variety of pets and livestock that you can use to benefit your colony and improve life on the Red Planet.
Animal Farm: Breed up to eight different farm animals in the Martian pastures including cows, chickens, pigs, and more. Farm animals can be raised for food in the new in-Dome Ranches or Outdoor Ranches, depending on their size, and consume more water than crops.
Martian's Best Friend: Featuring 25 different pets, ranging from your usual suspects like cats, dogs, and rabbits to some unexpected critters like llamas, penguins, platypuses. Once you terraform the planet enough, pets will go outside to explore nearby bushes and trees.
Expand your colony with the first Surviving Mars Content Creator Pack from longtime Paradox community modder Silva - the In-Dome Buildings Pack. Take your colony to the next level with 8 buildings and technical additions to help you make the red planet feel a little more like home. This pack expands housing options and introduces more community buildings.
Mars hasn’t killed the radio star (yet)!: With this new radio station featuring all the top pop songs from the sponsor countries who’ve set their sights on Mars. Bop along to some J-pop, Bollywood and more as you fend off mortal peril for you and your colonists!
A variety of new ways to customize colonists' new homes and domes.
The “Metropolis” Building Set: Add some chrome to your dome with a shiny new visual upgrade to your infrastructure, providing you with chromatic skins for Oxygen Tanks, Water Towers, Fuel Refineries, and more.
Additional Radio Station, "Quantum Sonics": An additional in-game radio station, with new music and chatter, comes exclusively with the Deluxe Edition.
Onyx Housing Skins: Three alternative skins for residential housing structures allow you to add different flair and design to your colonies.
Art Book: A 50+ page digital art book that give you a detailed look at the art and making of Surviving Mars.
Deck out your dome with 25 new buildings to give a fresh look to your living, working, and playing quarters. Whether it’s a Stirling Generator or a Spacebar, make sure you spruce up your space to be out of this world.