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Food

Food is one of the basic Resources in Surviving Mars and is necessary to keep Colonists alive.

Contents

ConsumptionEdit

Each Colonist eats 0.2   Food per meal, approximately once a day. It will eat 0.4 if it hadn't ate in the previous Sol or it has the Glutton trait.

A colonist will eat when visiting a Grocer, Small Grocer, Diner or Mega Mall to satisfy one of the only two interests that are shared by all Colonists, Food. When hungry and unable to eat from one of those buildings Colonists will just take   Food from a nearby stockpile, although with a −3 (unprepared meal) penalty to Comfort.

If unable to eat for more than 36 hours, a colonist will starve and lose 25 health per day.

CropsEdit

Crops are the main way of producing   Food. They also produce small amounts of   Oxygen. Crops require constant   Water and if there is a shortage the crops will start to decay, decreasing their harvest. Water requirements can be reduced by 50% with the   Dry Farming Breakthrough.

Hydroponic Farm CropsEdit

Crop Growth time (Sols)   Water consumption   Optimal harvest   Optimal harvest per sol   Oxygen production Requirements
  Leaf Crops 4 0.6 12   3   0.1 None
  Microgreens 4 0.3 10   2.5   0.1
  Wheat Grass 1 0.6 2.5   2.5   0.1
  Algae 1 0.6 2   2   1   Utility Crops
  Kelp 1 0.6 3.2   3.2   0.5   Gene Adaptation
  Rice 4 0.9 15   3.75   0.1
  Vegetables 4 0.5 12.5   3.125   0.1
  Giant Rice 4 0.9 20   5   0.1   Gene Adaptation
  Giant Crops
  Giant Leaf Crops 4 0.6 16   4   0.1   Giant Crops
  Giant Wheat Grass 1 0.6 3.5   3.5   0.1
  Seed Crops 1 0.6 1   1   0.1   Martian Vegetation
  Ganymede Rice 1 1 6   6   0.5   Beyond Earth Mystery

Farm CropsEdit

Each Farm has a Soil Quality rating that encourages crop rotation. It starts at 50% and can be increased or decreased depending on the type of crops planted. Performance scales directly with Soil Quality and the Farm gains +50 Performance at 100% Soil Quality and -50 Performance at 0% Soil Quality.

Each Farm in a Dome can increase its Soil Quality by +1% each Sol up to 90% maximum when all the Crops are   turned off. No   workers,   power or   water is required for this. This works on Farms if the Dome is also turned off.

Crop Growth time (Sols)   Water consumption   Optimal harvest   Optimal harvest per sol   Oxygen production Soil Quality Requirements
  Potatoes 5 2.4 55   11   0.3 −10% None
  Soybeans 5 2 40   8   0.3 +10%
  Wheat 2 1.6 17   8.5   0.3 No change
  Cover Crops 5 2.4 12   2.4   0.3 +40%   Utility Crops
  Corn 5 3 70   14   0.3 −10%   Gene Adaptation
  Fruit Trees 8 2.4 88   11   1 +10%
  Quinoa 2 1.6 22   11   0.3 No change
  Giant Corn 5 3 110   22   0.3 −10%
  •   Gene Adaptation
  •   Giant Crops
  Giant Potatoes 5 2.4 80   16   0.3 −10%   Giant Crops
  Giant Wheat 2 1.6 23   11.5   0.3 No change
  Seed Crops 5 2 5   1   0.3 +10%   Martian Vegetation
  Curetatos 5 2.4 10 Cures 2 Cures 0.3 −30%   Wildfire Cure
  Cactus 0.04 1 1   25  1 No change Sample Mods
  Crops meat 3 0.3 30   10  0 −10% Sample Mods

Open Farm CropsEdit

Each Open Farm has a Soil Quality rating determined by terraforming that can be increased or decreased by the grown Crops. It does not affect the harvest but it limits the Crops that can be grown. Researching the "Resilient Vegetation" breakthrough will halve temperature and water requirements of all crops.

Crop Min Soil Quality Growth time (Sols) Seeds consumption Harvest Harvest per Sol Soil Quality Terraforming requirements
  Herbs 10% 1 0.1 1   1   +10%
  • 20%   Temperature
  • 10%   Water
  Potato 25% 2 0.6 7   3.5   −20%
  • 20%   Temperature
  • 10%   Water
  Cover Crops 10% 5 0.1 0.5   0.1   +30%
  • 30%   Temperature
  • 15%   Water
  Leaf Crops 20% 1 0.2 4   4   −10%
  • 20%   Temperature
  • 30%   Water
  Wheat 60% 3 0.4 12   4   +5%
  • 70%   Temperature
  • 50%   Water

BreedsEdit

Animal Breeds are a second source of   Food available in from the Ranch and Outside Ranch buildings from the Project Laika DLC. Animals require constant   Water and   Oxygen and if there is a shortage the animals will start to die, decreasing their harvest. Unlike other food buildings, ranches do not benefit from being worked by Botanists.

Breed Growth time (sols)   Water consumption   Oxygen consumption   Optimal harvest   Optimal harvest per sol Building
  Chicken 1 0.3 0.3 5   5     Ranch
  Rabbit 2 0.6 0.6 15   7.5  
  Goose 4 1.2 0.6 45   11.25  
  Turkey 5 0.9 0.9 60   12  
  Goat 6 1.5 2 90   15     Outside Ranch
  Pig 5 4 2.5 100   20  
  Cow 12 3 4.5 300   25  
  Ostrich 8 2 3 150   18.75