Food
Food is one of the basic resources in Surviving Mars and is necessary to keep colonists alive.
Consumption[edit | edit source]
Each colonist eats 0.2 food per meal, approximately once a day. They will eat 0.4 if they hadn't eaten in the previous Sol or they have the Glutton trait.
A colonist will eat when visiting a Grocer, Small Grocer, Diner or Mega Mall to satisfy one of the only two interests that are shared by all colonists, food. When hungry and unable to eat from one of those buildings colonists will just take food from a nearby stockpile, although with a −3 (unprepared meal) penalty to comfort.
If unable to eat for more than 36 hours, a colonist will starve and lose 25 health per day.
Crops[edit | edit source]
Crops are the main way of producing food. They also produce small amounts of
oxygen. Crops require constant
water and if there is a shortage the crops will start to decay, decreasing their harvest. Water requirements can be reduced by 50% with the
Dry Farming breakthrough.
Hydroponic Farm Crops[edit | edit source]
Fungal Farm Crops[edit | edit source]
Fungal farms are an alternitive way of producing food. Fungi consume constant
oxygen and
water and if there is a shortage the fungi will start to decay, decreasing their harvest.
Crop | Growth time (Sols) | ![]() |
![]() |
![]() |
![]() |
Requirements |
---|---|---|---|---|---|---|
24px Fungus | 1 | 0.5 | 6 ![]() |
6 ![]() |
-2 | None |
![]() |
1 | 0.5 | 9 ![]() |
9 ![]() |
-4 | ![]() |
Farm Crops[edit | edit source]
Each Farm has a Soil Quality rating that encourages crop rotation. It starts at 50% and can be increased or decreased depending on the type of crops planted. Performance scales directly with Soil Quality and the Farm gains +50 Performance at 100% Soil Quality and -50 Performance at 0% Soil Quality.
Each Farm in a Dome can increase its Soil Quality by +2.4% each day up to 90% maximum when all the Crops are turned off. No
workers,
power or
water is required for this. This works on Farms if the Dome is also turned off.
Crop | Growth time (Sols) | ![]() |
![]() |
![]() |
![]() |
Soil Quality | Requirements |
---|---|---|---|---|---|---|---|
![]() |
5 | 2.4 | 55 ![]() |
11 ![]() |
0.3 | −10% | None |
![]() |
5 | 2 | 40 ![]() |
8 ![]() |
0.3 | +10% | |
![]() |
2 | 1.6 | 17 ![]() |
8.5 ![]() |
0.3 | No change | |
![]() |
5 | 2.4 | 12 ![]() |
2.4 ![]() |
0.3 | +40% | ![]() |
![]() |
5 | 3 | 70 ![]() |
14 ![]() |
0.3 | −10% | ![]() |
![]() |
8 | 2.4 | 88 ![]() |
11 ![]() |
1 | +10% | |
![]() |
2 | 1.6 | 22 ![]() |
11 ![]() |
0.3 | No change | |
![]() |
5 | 3 | 110 ![]() |
22 ![]() |
0.3 | −10% | |
![]() |
5 | 2.4 | 80 ![]() |
16 ![]() |
0.3 | −10% | ![]() |
![]() |
2 | 1.6 | 23 ![]() |
11.5 ![]() |
0.3 | No change | |
![]() |
5 | 2 | 5 ![]() |
1 ![]() |
0.3 | +10% | ![]() |
![]() |
5 | 2.4 | 10 ![]() |
2 ![]() |
0.3 | −30% | ![]() |
![]() |
0.04 | 1 | 1 ![]() |
25![]() |
1 | No change | Sample Mods |
![]() |
3 | 0.3 | 30 ![]() |
10![]() |
0 | −10% | Sample Mods |
Open Farm Crops[edit | edit source]
Each Open Farm has a Soil Quality rating determined by terraforming that can be increased or decreased by the grown Crops. It does not affect the harvest but it limits the Crops that can be grown. Researching the "Resilient Vegetation" breakthrough will halve temperature and water requirements of all crops.
Breeds[edit | edit source]
Animal Breeds are a second source of Food available in from the Ranch and Outside Ranch buildings from the Project Laika DLC. Animals require constant
Water and
Oxygen and if there is a shortage the animals will start to die, decreasing their harvest. Unlike other food buildings, ranches do not benefit from being worked by Botanists.