Game rules
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Game rules are available to select at the start of a new game, and can be used to tailor the game to your liking. The rules may make the game easier or more difficult. Many rules may be selected simultaneously, but some are incompatible with one another; currently "No Disasters" and any rule increasing the disaster levels. Some rules will disable the ability to unlock achievements.
Game rules are utilized by Creative Mode and Challenge Mode to tailor the game play.
The difficulty challenge level will never drop below 100 %, the most difficult setting you can get from these rules (excluding terraforming) is 600%. Keep in mind that the difficulty rating will be affected by the map you choose as well.
Game rule | Description | Difficulty challenge | Incompatibilities | Achievements |
---|---|---|---|---|
Amateurs | No specialist applicants. | +40% | Enabled | |
Armageddon | Meteor rating set to a new max level for all locations on Mars. Lower chance for meteors to yield metal, polymers, and research. | +50% | No Disasters | Enabled |
Chaos Theory | Tech fields are fully randomized. | -50% | Tech Variety | Enabled |
Dust in the Wind | Dust Storm rating set to a new max level for all locations on Mars. | +50% | No Disasters | Enabled |
Easy Maintenance | Buildings don't malfunction due to lack of maintenance. | -200% | Disabled | |
Easy Research | Start with additional 3000 Research per Sol and all base techs revealed. | -150% | Disabled | |
Endless Supply | The first Universal Depot you place will automatically fill with resources each Sol. | -200% | Disabled | |
Fast Rockets | Rockets travel ten times faster. | -100% | Long Ride | Enabled |
Fast Scanning | Sector scanning is ten times faster. | -100% | Enabled | |
Free Construction | Buildings don't require resources to be constructed (they still have construction time). | -500% | Disabled | |
Hunger | Can't import food from Earth. | +30% | Enabled | |
Increased Production | The base production of all resources is doubled. Production from upgrades and other modifiers is unchanged. | -50% | Enabled | |
Inflation | Import prices increase over time. (Estimated by fixed 10% of initial prices after every 20 sols) | +50% | Enabled | |
Iron Colonists | Colonists can't lose Health or Sanity below 50 and they cannot become Earthsick. There is no founder stage. | -200% | Disabled | |
Long Ride | Rocket travel time to and from Mars is three times longer, increasing from 25 h to 75 h. | +50% | Fast Rockets | Enabled |
More Applicants | Start with 500 additional applicants. | -50% | Enabled | |
More Tourists | Start with 20 additional Tourist applicants. | -10% | Enabled | |
No Disasters | Disables all disasters (excluding those coming from mysteries). | -20% | ArmageddonDust in the WindTwisterWinter is Coming | Enabled |
No Events | Disables all random events (except anomalies). | 0% | Enabled | |
Overfunded | Adds $100,000 M Funding. | -200% | Disabled | |
Prefab Colony | Begin with free prefabs for all buildings necessary for a small colony. | -40% | Enabled | |
Rebel Yell | Colonists periodically become renegades. Crimes are more severe. | +50% | Enabled | |
Tech Variety | Tech fields are partially randomized during different playthroughs on the same map. Unlike with Chaos Theory, some technologies are guaranteed to appear early or late. | 0% | Chaos Theory | Enabled |
The Last Ark | Can call a Passenger Rocket only once. | +100% | Enabled | |
Twister | Dust Devil rating set to a new max level for all locations on Mars. | +30% | No Disasters | Enabled |
Winter is Coming | Cold wave rating set to a new max level for all locations on Mars. Cold waves increase power consumption even more. | +50% | No Disasters | Enabled |
No Terraforming | No planetary terraforming. Related buildings and techs and not available. Only available with Green Planet DLC. | 0% | Mission Sponsor: Terraforming InitiativeCommander Profile: Geo Engineer | Enabled |
Game concepts
Governance | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Utilities | ![]() ![]() ![]() |
Events | ![]() ![]() ![]() ![]() |
Meta | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |