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(For more about the act of creating mods, see modding.)

The presence of a modding system has been highly touted by Paradox and Haemimont in the lead up to release. This focus can be noted by the direct integration of both the Mods, and Mod Editor buttons in the main menu. The first mod released for Surviving Mars was shown off in this Yogscast Youtube playthrough. It features a customized dome that requires no oxygen or water, a unique logo, a custom Commander, and numerous other additions. Mods are available via the Steam Workshop.

Noteworthy Mods[edit]

  • Yogscast Day One Mod: created by devs to show off the system and made available upon release.
  • Mars Radio One: created by 3PMusic (Twitch streamer and musician), features original music and commercials.
  • Info Bar: created by Waywocket, it condenses the Infopanel into a small bar on the top of the screen.


Mods are most widely available through the Steam Workshop.

Select mods may also be found on NexusMods or Curseforge. Since Steam uploads are the default for the Mod Editor, there will be fewer available here as it requires modders to take the extra step to go outside of the designed norm.

Game concepts
Governance Main menu achievements.png Commander ProfileMain menu easy start.png SponsorsDome basic.png DomesBuilding drone hub.png BuildingsColonists.png ColonistsResearch.png ResearchMetals.png ResourcesOrbital probe.png Exploration
Utilities Drone.png DronesRc rover.png RC vehiclesRocket.png Rockets
Events Main menu quit.png DisastersUnknown.png MysteriesBuilding statue.png MilestonesMicro fusion.png Wonders
Meta Main menu mod editor.png ModdingMain menu mod manager.png ModsMain menu options.png PatchesMain menu paradox account.png Developer diariesUnknown.png AchievementsMain menu load game.png CommunitiesSensor tower.png IRC