Mystery

Metatron Monolith

Mysteries are in-game quests that usually contain a potentially harmful or alien element. Mysteries start after the colony reaches a certain size. Some Mysteries last 100 Sols and will end with a negative outcome if they aren't resolved by that point, while others will continue until resolved. Every Mystery will grant a random Wonder or Breakthrough technology if successfully completed, along with some other rewards specific to each Mystery.

Contents

Mystery listEdit

Mystery Objectives Additional Rewards Difficulty Bonus Quote
The Power of Three
  1. Investigate the Mystery Cube anomaly
  2. Research the Dark Spectrometry Breakthrough (1000 Research.png Research)
  3. Investigate the disappeared extractor anomaly
  4. Research the S.H.E.P.I.D. Breakthrough (2000 Research.png Research)
  • Building - Black Cube Monument Small.pngBuilding - Black Cube Monument Large.png Cube decorations
20% Science is no more than an investigation of a miracle we can never explain, and art is an interpretation of that miracle.
Inner Light
  1. Research the Dream Simulation Breakthrough (1000 Research.png Research)
  2. Research the Dream Reality Technology
  3. Have at least 250 colonists with the Dreamer Quirk
  • Applicant with the Genius trait
  • Dreamer Quirk (gets +15 productivity when the Mystery ends)
  • Research.png 2000 Research if you build a Cloning Vat
20% Seize the time...Live now! Make now always be the most precious time. Now will never come again.
Beyond Earth
  1. Research the Beyond Earth Initiative Breakthrough (5000 Research.png Research)
  2. Deliver 200 Metals.png Metal to the trade rocket
  3. Deliver the resources to complete 3 of the 4 projects
  • +25% Fusion Reactors Power Production (Aldrin Base)
  • +25% Extractor Production (Port Vesta)
  • -10% cost of Physics and Engineering Techs (Rubicon Station)
  • Ganymede Rice crop (Ganymede One)
20% It isn't all over; everything has not been invented; the human adventure is just beginning.
The Philosopher's Stone
  1. Research the Crystalline Entity Properties Breakthrough (3000 Research.png Research)
  2. Power up the Alien Crystal (30 or 60 Power.png Power depending on crystal size)
  3. Power up 3 Alien Crystals
  4. Power up all Alien Crystals
  • RareMetals.png 1 Rare Metals per Sol for every powered Alien Crystal
  • Research.png Additional Research for each salvaged Alien Crystal
  • 100 Electronics.png Electronics and 100 MachineParts.png Machine Parts if all Alien Crystals are powered
40% All the gold which is under or upon the earth is not enough to give in exchange for virtue.
The Dredgers
  1. Investigate the Dredger anomaly
  2. Research the Dredger Morphology Breakthrough (20000 Research.png Research, every investigated Dredger brings 50% research progress)
  3. Research the Dredger Wavelength Decoding Breakthrough (20000 Research.png Research, every destroyed Dredger brings 50% research progress)
  • Funding.png 250 M Funding
  • Colonists.png Additional applicants
  • Technology - Magnetic Extraction.png Magnetic Extraction Technology
40% Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.
Artificial Intelligence
  1. Build a Building - Network Node.png Network Node
  2. Research the Number Six Tracing Breakthrough (20000 Research.png Research)
  3. Investigate the AI Hardware anomaly
  • Technology - The Martian Network.png The Martian Network Technology
  • Funding.png 500 M Funding on first Network Node
  • Funding.png 1,000 M Funding on second Network Node
  • Funding.png 2,000 M Funding on third Network Node
  • Research.png 2500 Research if you insert Number Six into the colony's systems
  • Research.png 2500 Research if you imprison Number Six
40% I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do.
Spheres
  1. Research the Sphere Protection Breakthrough (5000 Research.png Research)
  2. Research the Purpose of the Spheres Breakthrough (5000 Research.png Research)
  3. Construct a Building - Power Decoy.png Power Decoy
  4. Research the Xeno-Terraforming Breakthrough (20000 Research.png Research)
  5. Dismantle all spheres
  • 50 Metals.png Metal, RareMetals.png Rare Metals, or Polymers.png Polymers for each dismantled sphere
    (player's choice, repeatable indefinitely as long as the colony survives the Cold Wave)
40% Never fire a laser at a mirror
St. Elmo's Fire
  1. Investigate the Sinkhole anomaly
  2. Research the St. Elmo's Fire Breakthrough (1000 Research.png Research)
  3. Investigate the Sinkhole anomaly
  4. Construct a Building - Large Water Tower.png Large Water Tank and fill it with Water.png Water
  5. Research the Will of the Wisp Breakthrough (2000 Research.png Research)
  6. Construct a Building - Light Trap.png Light Trap
  • Building - Light Trap.png Light Trap buildings (can produce Power.png Power when the Mystery ends)
  • Building - Wisp Lamp.pngBuilding - Tripple Wisp Lamp.png Wisp Lamp decorations
  • Research.png 2500 Research if you risk the explorer RC (the RC is lost as a result)
  • 25 Polymers.png Polymers or 2500 Research.png Research
40% To light a candle is to cast a shadow.
The Last War
  1. Support the refugees
  2. Deliver RareMetals.png Rare Metals to the rocket
  3. Deliver the required resources to the rockets
  • Colonists.png Additional applicants
  • Cargo price reductions for a few Sols
60% Mankind must put an end to war before war puts an end to mankind.
Wildfire
  1. Research the Wildfire Cure Breakthrough (90000 Research.png Research, every Infirmary brings 5% research progress, up to 50%)
  2. Export Wildfire Cures to Earth
  • Crops cure crop.png Curetato Crop
  • Funding.png 200 M funding for each Rocket loaded with the Wildfire Cure
60% The worst pandemic in modern history was the Spanish flu of 1918, which killed tens of millions of people. Today, with how interconnected the world is, it would spread faster.
Marsgate
  1. Investigate the EsoCorp Rover anomaly
  2. Research the Defense Turret Breakthrough (700 Research.png Research) and defeat the two EsoCorp Rover waves if you exposed EsoCorp
  • Funding.png 500 M funding for each recharged EsoCorp rover
  • If you expose EsoCorp:
    • Applicants with rare traits or $1,500M funding (player's choice)
    • Building - Defense Turret.png Defense Turrets (meteor defense identical to the MDS Lasers)
    • Rc combat.png Repaired EsoCorp Rovers (mobile meteor defenses)
  • If you ask for a bribe
    • Choice between funding, RareMetals.png Rare Metals or a random Breakthrough technology but will lose a large amount of applicants and a large part of the population will turn into Renegades
  • If you keep the secret
    • Funding.png 500 M funding for each recharged EsoCorp rover
60% The saddest aspect of life right now is that science fiction gathers knowledge faster that society gathers wisdom.
Metatron
  1. Investigate timed anomalies (up to 10 spawn at a time)
  2. Survive the Ion Storms (up to 3 spawn at a time lasting up to 2 Sols at a time)
  3. Construct Project Morpheus within 20 Sols
40% The gods do not protect fools. Fools are protected by more capable fools.

Hard Mysteries mechanicsEdit

War TensionEdit

The Last War Mystery features a mechanic called War Tension which measures how close the war on Earth is from becoming a nuclear war. It increases at a rate of 1% per Sol and can be increased or lowered by Mystery choices. There are three possible outcomes of the Mystery depending on War Tension:

  • If War Tension is reduced to 0% the war ends and you will get the Mystery rewards.
  • If War Tension doesn't reach 0% or 100% in 100 Sols the war will end with the Second Cold War. Resupply becomes available but costs are increased by 50% for 50 Sols.
  • If War Tension reaches 100% a nuclear war will start. Export, Research Outsourcing and Resupply will become unavailable. 50 Sols later contact with the remaining humans is reestablished. Passenger Rockets become available again but nothing else and all applicants will have the Refugee quirk.

Infection LevelEdit

Wildfire features a mechanic called Infection Level which measures how close the infection on Earth is from eradicating all humans. It increases every time an Earthsick Infected colonist leaves Mars and is reduced once a number of Rockets loaded with the Wildfire Cure are send to Earth. It goes through 5 levels, with the following effects:

  1. Contained - initial stage
  2. Endemic - export prices increase
  3. Epidemic - applicant pool depleted
  4. Pandemic - resupply costs increase
  5. Extinction - most of Earth's population is dead and Export, Research Outsourcing and Resupply will become unavailable. 50 Sols later contact with the surviving humans is reestablished and Export, Research Outsourcing and Resupply become available again.

Marsgate InvasionEdit

Around 15 Sols after the Marsgate trial if you exposed EsoCorp you will be notified that EsoCorp rovers are approaching Mars and gain access to the inexpensive Defense Turret Breakthrough. A few days later the first wave will arrive and EsoCorp rovers will descend all over the map. They will advance towards the colony and bombard anything within range with missiles, while Defense Turrets will counter them. It should be noted that Defense Turrets have greater range than EsoCorp rovers. The maintenance bar will act as a health bar. Once the first wave will be destroyed the second wave will approach but you will be notified that destroyed EsoCorp rovers can be repaired and used or salvaged for resources.

Once the second wave is destroyed the Mystery ends and you will gain the random Wonder or Breakthrough technology.

Game concepts
Governance Main menu achievements.png Commander ProfileMain menu easy start.png SponsorsDome basic.png DomesBuilding drone hub.png BuildingsColonists.png ColonistsResearch.png ResearchMetals.png ResourcesOrbital probe.png Exploration
Utilities Drone.png DronesRc rover.png RC vehiclesRocket.png Rockets
Events Main menu quit.png DisastersUnknown.png MysteriesBuilding statue.png MilestonesMicro fusion.png Wonders
Meta Main menu mod editor.png ModdingMain menu mod manager.png ModsMain menu options.png PatchesMain menu paradox account.png Developer diariesUnknown.png AchievementsMain menu load game.png CommunitiesSensor tower.png IRC