Exterior buildings
Exterior buildings are placed outside Domes. Buildings that require workers must be placed within the working area around a Dome and colonists will lose Sanity when operating them.
Recharge Stations, Solar Panels and Stirling Generators can be placed inside Domes as well although there is little benefit to be worth it.
Maintenance: Each building starts with 0 maintenance points. When the counter reaches 100, the building breaks down and must be repaired by the drones at the expense of the defined materials. The time to accumulate the 100 maintenance points is ???.
Infrastructure[edit | edit source]
The infrastructure is the backbone of the colony. RC vehicles and Rockets can also be constructed by drones via the building menu once the required technology is researched.
Building | Footprint | Construction Costs | Operational Needs | Maintenance | Description | Requirements |
---|---|---|---|---|---|---|
![]() Drone Hub
|
4 hexes | 12 ![]() 8 ![]() |
3![]() |
1 ![]() |
Controls Drones and allocates them to different tasks. Recharges Drone batteries. Comes with 4 drones upon building the hub, up to a maximum of 20 drones can be assigned. With ![]() |
![]() Drone Hub (Robotics) |
![]() Recharge Station
|
1 hex | 1 ![]() |
0.2![]() |
None | Recharges Drone batteries. | None |
![]() Sensor Tower
|
1 hex | 1 ![]() 1 ![]() |
2![]() |
1 ![]() |
Boosts scanning speed, especially for nearby sectors. Extends the advance warning for disasters. | None |
![]() Tunnel
|
? hexes | 80 ![]() 20 ![]() 30 ![]() |
None | None | The tunnel entrance and exit can connect power and life support grids at different locations and different elevations. Rovers and drones can travel along tunnels to reach places they otherwise couldn't. | None |
![]() Landing Pad
|
? hexes | 10 ![]() |
None | None | A dedicated landing site that protects nearby buildings and vehicles from dust during Rocket landings and takeoffs. | None |
![]() Trade Pad
|
? hexes | 10 ![]() |
None | None | Offers resources for export to other colonies on Mars. Rival colonies will send trade offers only if import and export resources are set. Accessible only for Rockets belonging to other colonies. Nearby buildings and vehicles are protected from dust during landing and takeoffs. | ![]() |
![]() Shuttle Hub
|
7 hexes | 10 ![]() 15 ![]() 10 ![]() |
10![]() 1 ![]() |
1 ![]() |
Houses and refuels Shuttles that facilitate long-range resource transportation between Depots and resettling of Colonists between Domes. | ![]() CO2 Jet Propulsion (Robotics) |
![]() Triboelectric Scrubber
|
1 hex | 15 ![]() 5 ![]() |
1.8 - 12.8![]() |
1 ![]() |
Emits pulses which reduce the Dust accumulated on buildings within its range. Range can be adjusted from 3 to 8 hexes. Increased range draws more ![]() |
![]() Triboelectric Scrubbing (Physics) |
![]() Subsurface Heater
|
1 hex | 15 ![]() 5 ![]() |
1.6 - 40![]() 1 ![]() |
2 ![]() |
Increases the local temperature in cold areas and protects nearby buildings from Cold Waves. Range can be adjusted from 3 to 15 hexes. Increased range draws more ![]() ![]() |
![]() Subsurface Heating (Physics) |
![]() MDS Laser
|
1 hex | 15 ![]() 5 ![]() |
10![]() |
1 ![]() |
Destroys any falling meteors in its range. Has a short cool-down between shots. | ![]() Meteor Defense System (Physics) |
![]() Defensive Turret
|
1 hex | 10 ![]() 5 ![]() |
10![]() |
1 ![]() |
A laser-targeting defense structure. Protects nearby buildings from meteors. Can attack enemy vehicles at extreme range. | ![]() |
![]() Light Trap
|
? hexes | 10 ![]() 5 ![]() 5 ![]() |
1 ![]() |
1 ![]() |
Uses Water to create a potential target for Wisps. The Wisps will be held inside during the night. | ![]() |
![]() Power Decoy
|
? hexes | 10 ![]() 5 ![]() 5 ![]() |
10![]() |
None | Traps a single Mirror Sphere. | ![]() |
![]() The Elevator
|
80 ![]() 20 ![]() 10 ![]() |
10![]() |
1 ![]() |
Can transport vehicles, colonists and resources between the surface and the underground of Mars. | Below and Beyond DLC ![]() Low G-Shaft Tunnelling (Recon & Expansion) | |
![]() Drone Hub Extender
|
10 ![]() 3 ![]() 5 ![]() |
2![]() |
1 ![]() |
Boosts the range of a single Drone Hub or Drone Hub Extender allowing drones to work a larger area. | Below and Beyond DLC ![]() Drone Hub Extenders (Recon & Expansion) | |
![]() Recon Center
|
30 ![]() 10 ![]() 15 ![]() |
15 ![]() 1 ![]() |
4 ![]() |
Generates Recon which leads to detection of Asteroids we can visit and various smaller discoveries.
|
Below and Beyond DLC ![]() Recon Center (Recon & Expansion) |
Power[edit | edit source]
Power buildings supply Power to the colony. Output is measured in units per hour.
Building | Standard costs | ![]() |
Maintenance | Description | Requirements | Upgrades |
---|---|---|---|---|---|---|
![]() Solar Panel |
1 ![]() |
2 | 0.5 ![]() |
Generates Power during daytime. Closes during Dust Storms. Protected from Dust while turned off. | None | None |
![]() Large Solar Panel |
3 ![]() |
5 | 1 ![]() |
Generates Power during daytime. Closes during Dust Storms. Protected from Dust while turned off. | None | None |
![]() Wind Turbine |
4 ![]() 1 ![]() |
5 | 0.5 ![]() |
Generates Power. Increased production during Dust Storms and at high elevations. | None | ![]() (+33% Production) Cost: 2 ![]() |
![]() Stirling Generator |
10 ![]() 5 ![]() |
10 (closed) 20 (open) |
1 ![]() (opened only) |
Generates Power. While closed the generator is protected from dust, but produces less Power. | ![]() Stirling Generator technology |
![]() (+50% Production when open) Cost: 4 ![]() |
![]() Fusion Reactor |
30 ![]() 15 ![]() 15 ![]() |
200 | 3 ![]() |
Generates significant amounts of Power but requires Workers from a nearby Dome. | ![]() Nuclear Fusion technology |
![]() (reduces workplaces by 2) Cost: 10 ![]() ![]() (no longer requires Workers and operates as 150 Performance) Cost: 10 ![]() |
![]() Power Accumulator |
2 ![]() 2 ![]() |
20 (from storage) |
1 ![]() |
Stores Power. Amount of Power supplied is limited by the battery's max output. | None | None |
![]() Atomic Accumulator |
5 ![]() 5 ![]() |
100 (from storage) |
2 ![]() |
Stores Power. High capacity and max output, but charges slowly. | ![]() Atomic Accumulator technology |
None |
![]() Power Cables |
1 ![]() |
– | – | Connects Power producers and consumers by establishing Power grids. | None | None |
![]() Power Switch |
1 ![]() |
– | – | Can be manually activated to cut off the Power supply. | None | None |
![]() Large Wind Turbine |
8 ![]() 2 ![]() |
10 | 1 ![]() |
Generates Power. Increased production during Dust Storms and at high elevations. | Colony Design Set DLC | ![]() (+33% Production) Cost: 2 ![]() |
![]() Solar Array |
40 ![]() |
40 | 3 ![]() |
An advanced solar array that generates Power during daytime. Does not produce Power during Dust Storms. Requires less maintenance than regular Solar Panels, but can't be closed. | ![]() SpaceY Space Race DLC |
None |
![]() Advanced Stirling Generator |
25 ![]() 10 ![]() |
40 (closed) 80 (open) |
2 ![]() (opened only) |
Generates Power. While closed the generator is protected from dust, but produces less Power. Heats the surrounding area when opened. | ![]() International Mars Mission Space Race DLC |
![]() (+50% Production when open) Cost: 4 ![]() |
Production[edit | edit source]
Production buildings extract or produce resources and are the only way for a colony to become self-sufficient. All constructed buildings will show their predicted production when clicked. All extractors can only be placed on a deposit and contaminate nearby buildings with dust.
If the Colony Design Set DLC is installed all extractors have an additional visual variant.
Building | Standard costs | Base production | Maintenance | Operational needs | Requirements | Upgrades | Additional Effects |
---|---|---|---|---|---|---|---|
![]() Metals Extractor |
15 ![]() 5 ![]() |
20 ![]() |
2 ![]() |
5 ![]() 12 ![]() |
None | ![]() (+25% Production, +10 ![]() Cost: 2 ![]() ![]() (+30% Production, ![]() Cost: 5 ![]() ![]() (+50% Production) Cost: 5 ![]() ![]() |
![]() Metals and Rare Metals Extractors can work without crews at 50 performance. ![]() All extractors continue to extract small amounts when their deposit is depleted. |
![]() Rare Metals Extractor |
15 ![]() 4 ![]() |
7 ![]() |
2 ![]() |
5 ![]() 12 ![]() |
None | ||
![]() Concrete Extractor |
5 ![]() 2 ![]() |
20 ![]() |
1 ![]() |
5 ![]() |
None | ![]() All extractors continue to extract small amounts when their deposit is depleted. | |
![]() Automated Metals Extractor |
20 ![]() 4 ![]() |
12 ![]() |
2 ![]() |
10 ![]() |
![]() Japan Space Race DLC | ||
![]() Waste Rock Processor |
9.6 ![]() 2 ![]() |
3 ![]() |
1 ![]() |
Consumes 10 ![]() ![]() (stores 20 ![]() 5 ![]() |
![]() Waste Rock Liquefaction technology |
![]() (+25% Production, +20 ![]() Cost: 5 ![]() ![]() (+20% Production) Cost: 5 ![]() ![]() | |
![]() Metals Refinery |
15 ![]() 2 ![]() |
3 ![]() |
1 ![]() |
Consumes 10 ![]() ![]() (stores 20 ![]() 5 ![]() |
![]() India Space Race DLC | ||
![]() Rare Metals Refinery |
20 ![]() 3 ![]() |
3 ![]() |
1 ![]() |
Consumes 10 ![]() ![]() (stores 20 ![]() 10 ![]() |
![]() Brazil Space Race DLC | ||
![]() Fuel Refinery |
4 ![]() 4 ![]() 5 ![]() |
12 ![]() |
1 ![]() |
5 ![]() 1 ![]() |
![]() Low-G Hydrosynthesis technology | ||
![]() Concrete Plant |
10 ![]() 1 ![]() |
30 ![]() |
1 ![]() |
5 ![]() 1 ![]() |
![]() Russia Space Race DLC |
![]() (+25% Production, +10 ![]() Cost: 2 ![]() ![]() (+50% Production) Cost: 5 ![]() ![]() | |
![]() Polymer Factory |
10 ![]() 5 ![]() 5 ![]() |
9 ![]() |
2 ![]() |
10 ![]() 1 ![]() Consumes 1 ![]() ![]() (Stores 5 ![]() 18 ![]() |
![]() Low-G Hydrosynthesis technology |
![]() (+25% Production, +20 ![]() ![]() ![]() (+20% Production) Cost: 5 ![]() ![]() ![]() (reduces workplaces by 2) Cost: 5 ![]() ![]() | |
![]() Drone Assembler |
15 ![]() 8 ![]() |
Manual production | 1 ![]() |
10 ![]() 9 ![]() Consumes 1 ![]() ![]() Consumes 5 ![]() (with ![]() |
![]() Drone Printing technology |
![]() Construction costs are ![]() ![]() |
Life Support[edit | edit source]
Life Support is necessary for the immediate survival of the colonists.
Building | Standard costs | Base production | Storage capacity | Maintenance | Operational needs | Requirements | Upgrades |
---|---|---|---|---|---|---|---|
![]() MOXIE |
4 ![]() |
3 ![]() |
– | 2 ![]() |
2 ![]() |
None | ![]() (+50% Production) Cost: 2 ![]() |
![]() Oxygen Tank |
3 ![]() |
10 ![]() (from storage) |
100 ![]() |
1 ![]() |
– | None | ![]() (+50% storage capacity) |
![]() Large Oxygen Tank |
9 ![]() |
50 ![]() (from storage) |
1000 ![]() |
3 ![]() |
– | ![]() Mega Storage technology Colony Design Set DLC |
![]() (+50% storage capacity) |
![]() Water Extractor |
6 ![]() 2 ![]() |
5 ![]() |
– | 1 ![]() |
5 ![]() |
None | ![]() (+25% Production, +10 ![]() Cost: 2 ![]() ![]() (+30% Production, ![]() ![]() ![]() (+50% Production) Cost: 5 ![]() ![]() |
![]() Moisture Vaporator |
2 ![]() 5 ![]() |
1 ![]() |
None | 2 ![]() |
5 ![]() |
![]() Moisture Farming technology |
![]() (+50% Production) Cost: 2 ![]() ![]() (+100% Production) Cost: 5 ![]() |
![]() Water Tower |
3 ![]() |
10 ![]() (from storage) |
100 ![]() |
1 ![]() |
None | None | ![]() (+50% storage capacity) |
![]() Large Water Tank |
10 ![]() 30 ![]() |
100 ![]() (from storage) |
1000 ![]() |
3 ![]() |
– | ![]() Mega Storage technology |
![]() (+50% storage capacity) |
![]() Pipes |
1 ![]() |
– | – | – | – | None | ![]() (instant construction) Cost: Free |
![]() Pipe Valve |
1 ![]() |
– | – | – | – | None | None |
![]() Fungal Farm |
10 ![]() 10 ![]() 3 ![]() |
6 ![]() |
30 ![]() |
1 ![]() |
10 ![]() 2 ![]() 0.5 ![]() 6 ![]() |
![]() Low-G Fungi technology |
![]() (reduces workplaces by 2) Cost: 10 ![]() ![]() (+50% Production, +100% ![]() ![]() |
![]() Outside Ranch |
20 ![]() 10 ![]() 3 ![]() |
based on Breed | 300 ![]() |
1 ![]() |
10 ![]() 9 ![]() |
Project Laika DLC | None |
Research[edit | edit source]
- Main article: Research
Research buildings produce Research.
Building | Standard costs | Base production | Maintenance | Operational needs | Description | Requirements | Upgrades |
---|---|---|---|---|---|---|---|
![]() Low-G Lab |
6 ![]() 4 ![]() 4 ![]() |
400 per sol | 1 ![]() |
5 ![]() 6 ![]() |
The first operational lab provides a permanent 20% tech cost reduction to Physics and Biotech research fields. | ![]() Europe Space Race DLC |
![]() required for Amplify ![]() (+25% Production, +10 ![]() Cost: 2 ![]() ![]() required for Zero-Space Computing ![]() (+25% Production) Cost: 5 ![]() |
Storage[edit | edit source]
Storage buildings can hold a certain amount of resources, allowing for a more efficient distribution line. Deconstructing them does not require it to be emptied first and any stored resources will simply be dropped on the ground. Storages require the Automated Storage technology and 10
Metals and 3
Machine Parts to build while also consuming 1
Power and 1
Machine Parts. Other buildings are free and available from start.
Type | Storage space | Hexes size |
---|---|---|
![]() |
30 of each resource, except Seeds | 3 |
![]() |
180 | 2 |
![]() |
4000 | 10 |
![]() |
105 ![]() |
7 |
![]() |
285 ![]() |
19 |
Outside decorations[edit | edit source]
Outside decorations have only one purpose - to improve the aesthetic of the colony. Banners will always display the logo of the selected Sponsor instead of the colony logo. Aside from the Beacon, Decorations do not consume any Power or Maintenance.
Terraforming[edit | edit source]
Available only with the Green Planet DLC enabled. |
Terraforming Mars is accomplished largely through the construction of these buildings.
Building | Standard costs | Consumption | Maintenance | Terraforming per Sol | Required technology | Upgrades |
---|---|---|---|---|---|---|
![]() Small Lake |
10![]() 5 ![]() |
0.5![]() |
Based on Water parameter | +0.01%![]() (when liquid) |
![]() Lake Crafting |
Lake Vaporators: Lakes no longer consume water |
![]() Lake |
20![]() 5 ![]() |
1![]() |
Based on Water parameter | +0.03%![]() (when liquid) | ||
![]() Large Lake |
30![]() 5 ![]() |
1.5![]() |
Based on Water parameter | +0.05%![]() (when liquid) | ||
![]() Huge Lake |
50![]() 5 ![]() |
2![]() |
Based on Water parameter | +0.1%![]() (when liquid) | ||
![]() Forestation Plant |
10![]() 5 ![]() |
10![]() 1 ![]() |
1![]() |
+0.01%![]() |
![]() Martian Vegetation |
![]() Growth Stimulators |
![]() Open Farm |
15![]() 5 ![]() 3 ![]() |
1![]() 10 ![]() 1 ![]() |
1![]() |
Based on Crop | ![]() Domeless Farming |
![]() Dry Farming |
![]() GHG Factory |
15![]() 15 ![]() 10 ![]() |
10![]() 1 ![]() |
2![]() |
0.05%![]() (0.25% when below 25%) |
![]() Greenhouse Mars |
![]() (+50% Terraforming, +20 ![]() ![]() |
![]() Carbonate Processor |
200![]() 50 ![]() 50 ![]() |
50![]() 1 ![]() |
2![]() |
+0.4%![]() |
![]() Carbonate Processor | |
![]() Core Heat Convector |
150![]() 100 ![]() 50 ![]() |
50![]() 10 ![]() |
2![]() |
+0.4%![]() |
![]() Core Heat Convector | |
![]() Magnetic Field Generator |
250![]() 50 ![]() |
100![]() |
10![]() |
-0.2![]() |
![]() Magnetic Field Generator |
Wonders[edit | edit source]
Wonders are also exterior buildings.