Rival Colonies

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Note: This feature is exclusive to the Space Race DLC

Rival Colonies are Mars colonies founded by Sponsors which weren't selected as the player colony and compete for Milestones and Planetary Anomalies. Up to three Rival Colonies can be added. As Rival Colonies expand and develop their infrastructure and their progress can be followed in the Planet View.

The Colony has a Standing with each Rival Colony, ranging from -100 to 100.


Each diplomatic action can only be used once every 5 Sols for each Rival Colony.

  1. Offer Resources: Loads a landed rocket with the selected resource and sends it to the Rival Colony once refueled. +20 Standing.
  2. Initiate Trade
  3. Exchange Technologies: Requires Good Standing and both colonies having at least one technology the other doesn't.
  4. Request Resources: Requests a Rocket loaded with the selected resources. Requests they don't have enough resources for will be grayed out. If Standing is Bad or Hostile they will refuse and give another -10 Standing.
  5. Insult: -40 Standing with the insulted Rival Colony, +10 Standing with all other Rival Colonies.

Covert Ops[edit]

Covert Ops require a Rocket loaded with 15 Fuel and 3 Officers, will lower Standing and have a chance to fail. Successful Covert Ops they will bring benefits to the Colony at the expense of the Rival Colony but failed Covert Ops will have the 3 Officers arrested and lost. Each Covert Op can only be done once every 10 Sols for each Rival Colony.

  1. Steal Drones: Steals a large amount of Drones. Least dangerous Covert Op.
  2. Steal Technologies: Steals a random technology. If the Rival Colonies doesn't have any new technology it will steal 1,000 Research.png research points instead.
  3. Recruit Colonists
  4. Sabotage buildings to delay milestone and Expedition progress


The Sponsor of a Rival Colony determines its behavior and initial Standing with the Colony.

Sponsor Initial Standing Development Speed Bias Sponsor effects
Logo - IMM.png International Mars Mission Slightly Positive Relaxed Colonists
  • Gets twice more Food from Passenger Rockets
  • Landed Rockets synthesize Fuel
Logo - USA.png USA Neutral Expansive Colonists
  • Receives periodic Funding
Logo - BSC.png Blue Sun Corporation Slightly Negative Normal Production
  • Always offers Funding for basic resources
  • Employs Colonists to produce Funding
Logo - China.png China Neutral Expansive Mining
  • Always offers resources for Food
  • Passenger Rockets carry more Colonists
  • Has double birth rates
Logo - India.png India Neutral Normal Colonists, Mining
  • Has increased birth rates
  • Produces more Metals
Logo - Europe.png Europe Neutral Normal Research
  • Always offers Research points for any tradable resource
  • Gains Funding whenever a tech is researched
Logo - SpaceY.png SpaceY Neutral Normal Production
  • Buys advanced resources at 50% cost
Logo - Church.png Church of the New Ark Slightly Negative Normal Colonists
  • Has double birth rates
Logo - Russia.png Russia Neutral Expansive Mining
  • Always offers basic resources for advanced resources
  • Produces more Concrete
Logo - Paradox.png Paradox Interactive Unpredictable Normal Research
  • Produces Funding by releasing games
Logo - Brazil.png Brazil Neutral Normal Mining
  • Produces more Rare Metals
Logo - Japan.png Japan Neutral Normal Research
  • Produces Metals without using Colonists
  • Gains research points when exploring sectors