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Note: The range of positions is increased by the Tech Variety game rule and made irrelevant by the Chaos Theory game rule.
Icon | Technology | Description | Position |
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"Live From Mars" |
More applicants will start to appear on Earth. | 1-5 |
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Earth-Mars Initiative |
Increases ![]() |
1-5 |
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Mars Crowdfunding |
Receive a one-time grant of $1,000 M funding. | 1-5 |
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Productivity Training |
Engineers and Geologists have +10 performance when working in their specialty. | 1-5 |
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Systematic Training |
Scientists and Botanists have +10 performance when working in their specialty. | 1-5 |
86px | Luxurious Trains |
Colonist no longer take comfort penalty while traveling. | 6? |
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Martian Education |
New Building: Martian University - Trains Scientists, Geologists, Botanists, Medics, Engineers or Security officers. (In-Dome Buildings Pack) New Building: School Spire - Teaches positive traits to children and can give the Genius trait after an upgrade. |
6 |
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Emergency Training |
Security Officers and Medics have +10 performance when working in their specialty. | 7-10 |
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General Training |
Colonists without the proper specialization suffer a lower work penalty. | 7-10 |
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Martian Patents |
License Martian technology for use back on Earth. Earn $500 M funding. This tech is repeatable and can be researched multiple times. It gets 10% more expensive each time (e.g. 3000, 3300, 3600, 3900...) (Researched by default when playing as Politician) |
7-10 |
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Supportive Community |
Lowers the risk of colonists developing flaws after a Sanity breakdown. | 7-10 |
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Martian Institute of Science |
New Building: Hawking Institute - Generates ![]() |
11 |
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Behavioral Melding |
Sanatorium Upgrade (Behavioral Melding) - replaces removed flaws with random Perks. | 12-19 |
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Behavioral Shaping |
New Spire Building: Sanatorium - treats colonists to remove flaws. (Researched by default when playing as Psychologist) |
12-19 |
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Creative Disposition |
New Building: Art Workshop. A vocation building that allows colonists to experiment with different forms of art. Counts towards the workshop milestone. | 12-19 |
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Home Collective |
Residential Building Upgrade (Home Collective) - Increases the Service Comfort of the building by 10. Build cost: 2 ![]() ![]() |
12-19 |
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Martian Copyrights |
License Martian copyrights for use back on Earth. Earn $2000 M funding. This tech is repeatable and can be researched multiple times. |
12-19 |
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Martian Festivals |
All Decorations have +10 Service Comfort. | 12-19 |
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Martianborn Resilience |
Martianborn don't take Sanity damage when working in out-Dome buildings. | 12-19 |
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Martianborn Strength |
Martianborn don't take Sanity damage from disasters. | 12-19 |
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Dream Reality |
Wonder: Project Morpheus - Stimulates the development of new Perks in adult Colonists throughout the entire Colony. | 20 |