Story bits
Story Bits are in-game events that usually feature multiple outcomes depending on the decisions made. Most Story Bits cannot happen during the Founder stage.
Story Bits can be disabled with the No Events Game Rule.
Major Story Bits[edit | edit source]
Major Story Bits start by having negative effects upon the colony and require completing an objective upon which they are turned into benefits. Some Commander Profiles have additional options to lessen certain negative effects.
Story Bit | Requirements | Objectives | Outcomes | Profiles with additional options |
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Cure For Cancer![]() |
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Doctor |
Design Flaw![]() |
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Politician | |
Dust Sickness![]() |
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Doctor |
Problematic MOXIE![]() |
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Hydroengineer, Inventor | |
Research Cooperation![]() |
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None | |
Stirling Generator Fault![]() |
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None | |
The Incident![]() |
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Inventor, Politician |
Foreigner in a Foreign Land![]() |
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Creates a Planetary Anomaly which must be explored to initiate the event
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Treasure Hunt![]() |
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Futurist |
Breakthrough Story Bits[edit | edit source]
These are special Story Bits that are unlocked only when a certain Breakthrough technology is already researched.
Story Bit | Requirements | Objectives | Outcomes | Profiles with additional options |
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Blank Slate![]() |
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None | ||
Blood Music![]() |
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Doctor, Ecologist, Politician | |
Free Will![]() |
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Futurist, Psychologist | |
Total Recall![]() |
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None |
Minor Story Bits[edit | edit source]
Minor Story Bits are resolved as soon as they trigger based on the decision made. Some Commander Profiles have additional options to ignore negative effects or gain additional rewards.
Story Bit | Requirements | Decisions (effects) |
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Anything For Love![]() |
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Building Clogged![]() |
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Dust Melancholy![]() |
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Dream Addiction![]() |
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Easy Does It![]() |
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Frozen Batteries![]() |
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New Messiah![]() |
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RockScape![]() |
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The Bomb![]() |
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Pre-Founder Stage Story Bits[edit | edit source]
Pre-founder stage story bits take place before the founder stage and typically serve as a boost. Each bit has a 40% chance to be enabled, require 3 or more buildings, and must be between Sol 2 and 40.
Story Bit | Requirements | Decisions (effects) |
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The Extract |
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Dig Deep |
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Heirloom![]() |
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Twin Peeks![]() |
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Leap Forward![]() |
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Safe Keeping |
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Safe Keeping: Thirteen |
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Diminishing Returns |
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Diminishing Returns: Decline |
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Diminishing Returns: Success |
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The Martian Trail![]() |
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Eureka![]() |
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The Great Leap |
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The Other Side of the Sun![]() |
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The Dark Side of the Sun |
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Rapid Expansion![]() |
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Mandatory Upgrades | Activation Effect: Reveal Extractor Amplification, Extractor Amplification research cost reduced by 50%
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Colony Investment |
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Colony Investment: Follow-up |
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Training Program |
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Training Program: Second |
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Rocket Short-circuit |
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Rocket Short-circuit: Success |
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Research Cooperation |
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Research Cooperation: Tech |
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Research Cooperation: Finale |
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Stirling Generator Fault |
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Stirling Generator Fault: Fault Generator |
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Stirling Generator Fault: Finale |
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Drone Prototypes |
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Drone Prototypes: Break Drone |
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Drone Prototypes: Problem |
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Drone Prototypes: Finale |
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Activation Effect: Disable: Break Drone
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Founder Stage Story Bits[edit | edit source]
Story Bit | Requirements | Decisions (effects) |
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The Stowaway: Non-Genius |
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Activation Effect: Disable The Stowaway: Genius
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The Stowaway: Genius |
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Activation Effect: Disable The Stowaway: Non-Genius
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The Stowaway: Make Genius |
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Colonist Story Bits[edit | edit source]
These story bits involve Colonist typically selected as an activation effect.
Story Bit | Requirements | Colonist Selected | Decisions (effects) |
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Darwin Award: Terminal Velocity![]() |
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Activation Effect: Selected colonist dies and a metal extractor malfunctions.
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Flat Mars Society |
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Activation Effect: Selected Colonist gains guru trait and enable End
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Flat Mars Society: End |
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Flat Mars Society: Outcome 1 |
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Activation Effect: Selected Colonist and 10 Idiot Colonist removed
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Flat Mars Society: Outcome 2 |
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Activation Effect: Selected Colonist removed, -15 morale for 20 Sols
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Food Fight![]() |
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Food Fight: Stomach Struggle |
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Party!![]() |
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Personal Space![]() |
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Holy Dome![]() |
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Fungahol |
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Fungahol: Follow-up |
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Live From Earth |
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Mars Got Talent![]() |
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The Last Founder |
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The Last Founder: Breakthrough Reward |
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Activation Effect: Core Rare Metals
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The Last Founder: Breakthrough Tech |
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Activation Effect: 2,000 ![]()
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A Message from a Colonist |
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A Message from a Colonist: Remove Unable to Work |
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A Message from a Colonist: Grant Tech |
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Shocky |
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Activation Effect: Rename selected child to Matthew Gore
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Shocky: Follow-up 1 |
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Activation Effect: 3 Scientist lose -50 Sanity
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Shocky: Follow-up 2 |
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Activation Effect: 3 Scientist lose -50 Sanity, all Colonist lose -10 Morale for 5 Sols, 4,000 Research
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Shocky: Follow-up 3 |
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Activation Effect: Matthew Gore dies, Each worker at a lab loses -50 health and -50 sanity, Reveal a breakthrough
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Shocky: Follow-up 4 |
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Shocky: Follow-up 5 |
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The Dispute![]() |
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The Experiment![]() |
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The Fugitive |
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The Lost Guru![]() |
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The Watcher![]() |
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The Watcher: 2 |
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The Watcher: Riddle 1 |
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The Watcher: Riddle 2 |
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The Watcher: Riddle 3 |
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The Watcher: Riddle 4 |
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Bad Outcome |
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Good Outcome |
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Building Story Bits[edit | edit source]
Story Bit | Requirements | Decisions (effects) |
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Bad Prefab![]() |
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Jackpot |
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Cydonia da Vinci |
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Activation Effect: Art Workshop worker gains Genius Trait
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Cydonia da Vinci: Periodic Funding |
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Cydonia da Vinci: Kill In 50 Sols |
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Cydonia da Vinci: Research |
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Fun With Fungi![]() |
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Fun With Fungi: Aftermath |
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Power Surge |
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Activation Effect: 3 Power Fault
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Vessel |
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Water Chip |
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Activation Effect: a dome water consumption increased by 400%
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Water Chip: Quick Fix |
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Water Chip: Normal Fix |
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Battle Royale![]() |
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Battle Royale: Royalties |
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Battle Royale: Royalties Paradox |
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Battle Royale: Kill |
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Design Flaw |
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Activation Effect: Wind Turbine -50% Production, Disable Building Wind Turbines, Reveal Wind Turbine Redesign at 1500 Research, Enable Tech Researched
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Design Flaw: Tech Researched |
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Activation Effect: Enable Building Wind Turbines, Wind Turbines +15% Production
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Prototype Medium Dome![]() |
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Prototype Medium Dome: Success |
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Prototype Medium Dome Fail |
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Prototype Reactor![]() |
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Prototype Reactor: Success |
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Prototype Reactor: Fail |
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Prototype Scrubber![]() |
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Prototype Scrubber: Success |
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Prototype Scrubber: Fail |
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Earth Story Bits[edit | edit source]
These story bits involves situations on Earth that impact Mars and tourism.
Story Bit | Requirements | Decisions (effects) |
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Splinters of Mars![]() |
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The Rock |
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Mars or Bust!![]() |
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Fickle Economics |
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Activation Effect: Either Food, Electronics, Polymers, or Machine Parts affected
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Fickle Economics: Oligarch |
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Fickle Economics: Politician |
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Fickle Economics: Other |
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Refugee Crisis![]() |
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Refugee Crisis: Dead in Orbit |
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The Door to Summer |
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The Door To Summer: Refuel |
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Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
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The Door To Summer: Refuel 1 |
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Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
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The Door To Summer: Refuel Expensive |
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Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
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The Door To Summer: Refuel Expensive 1 |
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Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
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The Door To Summer: Free |
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Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
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The Door To Summer: Free 1 |
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Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
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The Door to Summer: Let No Noble Deed |
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Sleepers Have Awaken |
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Sponsor Story Bits[edit | edit source]
Sponsor story bits involve the mission sponsor and typically awards applicants, funding, and sponsor research.
Story Bit | Requirements | Decisions (effects) |
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Applicants Profiling![]() |
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Black PR![]() |
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Ethics Revisited![]() |
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Ethics Revisited: Kill Colonist |
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Ethics Revisited: Early Exit |
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Ethics Revisited: Finale |
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Investment Opportunity |
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Investment Opportunity: Failed Return |
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Investment Opportunity: Good Return |
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Investment Opportunity: Great Return |
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Investment Opportunity: Blue Sun |
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Multi-planetary Species![]() |
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Activation Effect: (20% of the Colonists get +20 Morale for 10 Sols)
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Mutual Interests![]() |
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Stargazer |
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Stargazer: Discover |
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Survey Offer |
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Survey Offer: Tech Effect |
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Cure For Cancer |
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Cure For Cancer: Normal Outcome |
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Cure For Cancer: Rare Outcome |
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Wonder Story Bits[edit | edit source]
These are special Story Bits that are unlocked only when a certain Wonder is built.
Story Bit | Requirements | Decisions (effects) |
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Dream Addiction![]() |
Activation Effect: 10 Colonist gain the Lazy Trait
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Dream Addiction: Make Lazy |
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Dream Addiction: Kill |
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A Long Time Ago, in a Galaxy Far Far Away...![]() |
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Geo Life![]() |
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Geo Life: Gain Research |
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Geo Life: Fail |
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Geological Treasures![]() |
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Geological Treasures: Not Geologist |
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Geological Treasures: Geologist |
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Marsquake | Activation Effect: Marsquake in vicinity of the Mohole
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Marsquake: More Quakes |
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Marsquake: Kill Quakes |
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Renegades Story Bits[edit | edit source]
Renegades Story Bits can take place at any point as long as enough Colonists have the Renegade trait and certain buildings are constructed.
Story Bit | Renegades | Requirements | Decisions (effects) |
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Gears of Crime![]() |
1 or more Engineer | 1 or more Factories |
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Darwin Nominee | 1 Idiot | Activation Effect: Water Fault, Renegade Idiot Dies
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Justice![]() |
1 Non-Senior | ![]() Security Stations |
Activation Effect: Non-Senior renegade dies
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The Grip of the Lawless![]() |
10 | ![]() Spacebar |
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Health Care, who Cares?![]() |
10 | ![]() Infirmaries |
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Turf Wars![]() |
20 | ![]() Domes 3 Security Officers |
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Street King![]() |
1 Youth | 2 or more Factories |
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Street King: Follow Up | Option 2
Suppress 0.25 Sols |
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Hostage Situation![]() |
1 | $550M Funding
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Hostage Situation: Blow Up | Option 2 |
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Hostage Situation: Suicide | Option 1, 3 |
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Evil Genius![]() |
1 Genius | $1B Funding 1 or more Landed Rocket 2 or more Drone Hubs 2 or more shuttle hubs |
Activation Effect: Shuttle and Drone Hubs Malfunction, $500M Funding Removed
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Evil Genius: Penalty | Option 1 |
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Evil Genius: Success | Option 1 |
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Estranged Dome | 15 | ![]() Domes |
Activation Effect: Dome Status set to Rogue and Enable Follow-up
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Estranged Dome:
Follow-up |
Option 1, 2, 3
Suppress 10 Sols |
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Estranged Dome:
Follow-up 2 |
Follow-up Option 2
Suppress 10 Sols |
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Martian Vice | 15 | 5 Shuttles | Activation Effect: Shuttle Removed, 1 Dome Fracture, 1 Renegade Colonist Dies
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Martian Vice: Crash | Option 2
Suppress 2 Sols |
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Martian Vice: No Crash | Option 2
Suppress 2 Sols |
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Martian Vice: No Shuttles Left | Option 2
No Shuttles |
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Martian Vice: No Renegades | Option 2
No Renegades |
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Martian Vice: Stop Races | Option 2
Suppress: 10 Sols |
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Vigilante Justice | 10 | 2 or more youth | Activation Effect: 3 Renegade Colonists Die, 2 Youth Colonist die
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Vigilante Justice: Kill Renegades | Option 2
3 or more Renegades Suppress: 0.8 Sols |
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Vigilante Justice: Disable | Option 2
Suppress: 12.5 Sols |
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The Rogue Dome | 25 Renegades in a dome | Activation Effect: Dome gains rogue status, all Colonist in dome gain Renegade trait, dome renamed "First Martian Republic", Enable Dead and Clear
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The Rogue Dome: Clear | Average Comfort 70
More than 1 Colonist in rogue dome Suppress: 15 Sols |
Activation Effect: All renegades lose renegade trait, +20 morale for 20 Sols, Remove Dome Rogue Status, Disable Dead
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The Rogue Dome: Dead | No colonists in rogue dome | Activation Effect: 15% of Colonist become Renegade, Remove Dome Rogue Status, Disable Clear
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Rocket Story Bits[edit | edit source]
Sanity Breakdown Story Bits[edit | edit source]
Each time a Colonist suffers a Sanity Breakdown there is a chance to trigger a Story Bit. Some options selected recover the colonist to 50 sanity.
Story Bit | Requirements | Decisions (effects) |
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Witness Me!![]() |
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The Luddite Vibe![]() |
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Hello Darkness, My Old Friend![]() |
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Hello Darkness, My Old Friend: Follow Recovery |
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Violent Delights![]() |
Activation Effect: 5 Colonists -10 Health
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Violent Delights: Follow Recovery |
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Negative Feedback![]() |
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Activation Effect: [bug] All Colonists gain 10 sanity
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Mad Genius![]() |
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Fhtagn! Fhtagn!![]() |
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Nuts and Bolts![]() |
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Vagrancies of Fame![]() |
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Space Race Story Bits[edit | edit source]
Space Race Story Bits require Rival Colonies to be present on Mars. Many of them also require a certain Standing with one of the Rival Colonies.
Green Planet Story Bits[edit | edit source]
Green Planet Story Bits require certain amounts of progress in terraforming parameters. As such they cannot appear during games with the No Terraforming Game Rule
Story Bit | Terraforming parameters | Other requirements | Decisions (effects) | |
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Baby Volcano![]() |
(optional) Complete the Rig Baby Volcano Project |
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Cold-Resistant Bacteria![]() |
(optional) Complete the Spread Cold-Resistant Bacteria Project |
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Comet Sighted![]() |
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Junk in Space![]() |
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Ice Asteroid![]() |
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Martian Yellowstone![]() |
(optional) Complete the Unleash Martian Yellowstone Project |
Effect: Mars has gained +1%
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Shooting Stars![]() |
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Smoke on the Water![]() |
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Tardigrades![]() |
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Those Dirty Shuttles![]() |
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Inventor, Rocket Scientist | |
Water Nine![]() |
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