Story bits

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Story Bits are in-game events that usually feature multiple outcomes depending on the decisions made. Most Story Bits cannot happen during the Founder stage.

Story Bits can be disabled with the No Events Game Rule.

Major Story Bits[edit | edit source]

Major Story Bits start by having negative effects upon the colony and require completing an objective upon which they are turned into benefits. Some Commander Profiles have additional options to lessen certain negative effects.

Story Bit Requirements Objectives Outcomes Profiles with additional options
Cure For Cancer
Event research.png
  • Less than 100 Colonists
  • Sponsor is USA, Europe, Paradox or Japan
  1. Research the Cancer Research Initiative technology
  1. +10 Morale for 5 Sols (95% chance, 90% if Doctor)
  2. +10 Morale for 5 Sols, +200 Applicants, $1000M Funding (5% chance, 10% if Doctor)
Doctor
Design Flaw
Event emergency.png
  • 5 Wind Turbines
  • Sols 3-40
  1. Research Wind Turbine Redesign
  1. Wind Turbines produce +15 Power.png Power
Politician
Dust Sickness
Event dust storm.png
  • Dust Storm
  1. Research Dust Sickness Cure
  1. Dust Sickness Trait removed, $800M Funding
Doctor
Problematic MOXIE
Event moxie.png
  • Dust Storm
  1. Endure the MOXIE problems until the next Disaster
  2. Research MOXIE 2.0
  1. MOXIEs produce +2 Oxygen.png Oxygen
Hydroengineer, Inventor
Research Cooperation
Event space.png
  • No Colonists
    (40% chance)
  1. Research Analyze Space Telescope Data
  1. +100 Sponsor Research.png Research
  2. -20% Research Outsource Cost
  3. $500M Funding
None
Stirling Generator Fault
Event hints.png
  • No Colonists
    (40% chance)
  1. Research Stirling Generator Cable Faults
  1. Stirling Generators produce +25% more Power.png Power
None
The Incident
Event red alert.png
  • Dust Storm
  • 2 Fusion Reactors
  1. Research The Incident
  1. Can construct Fusion Reactors again
Inventor, Politician
Foreigner in a Foreign Land
Event discussion.png

Creates a Planetary Anomaly which must be explored to initiate the event

  1. Let him have a normal childhood. Treat him as any other Martianborn kid. (wait for the child to grow)
  2. [Psychologist or Doctor] Become his tutor and help him unfold his potential. (wait for the child to grow, while trying to learn something from him)
  3. Gain information using hypnosis and other scientific methods. (unlock new techs, the child may be traumatized)
  4. Send him to Earth. Let our Sponsor handle this. (gain 3000 Research.png Research)
  1. 25% of colonists become Religious. Unlocks multiple options:
    1. Mike means only good. Let him do whatever he deems necessary. (50% of Religious colonists get -40 Morale for 20 Sols, 2 Colonists become Saints. 50% chance Mike is killed.)
    2. [Politican or Futurist] Forbid his new religion, but secretly support him. (25% of Religious colonists get -40 Morale for 20 Sols, 2 become Saints)
    3. The road to hell is paved with good intentions. Banish Mike to keep the peace. (Mike is sent to Earth, 25% of Security Officers gain 10 Morale for 20 Sols)
  2. 10% chance to discover a Breakthrough; 40% chance to discover 3 new technologies; 50% chance to gain 3000 Research.png Research.
  3. 50% chance to gain a Social tech; 50% chance to discover one each of Physics, Biotech, and Social techs; Mike disappears
  4. Gain 3000 Research.png Research
Treasure Hunt
Event discussion.png
  • Investigating a Planetary Anomaly
  1. Research The Cypher
  2. Investigate the X Marks the Spot Planetary Anomaly
  1. 2 Building - Arcology.png Arcology prefabs, 1 Building - Hanging Gardens.png Hanging Gardens prefab and 1 Building - Network Node.png Network Node prefab
    (25% chance)
  2. 100 Food.png Food and +20 Morale for 10 Sols
    (25% chance)
  3. 50 Electronics.png Electronics, 50 MachineParts.png Machine Parts
    and 50 Polymers.png Polymers (25% chance)
  4. $1,000M Funding (25% chance)
Futurist

Breakthrough Story Bits[edit | edit source]

These are special Story Bits that are unlocked only when a certain Breakthrough technology is already researched.

Story Bit Requirements Objectives Outcomes Profiles with additional options
Blank Slate
Event mysterious stranger.png
  1. [Blue Sun Corporation] Remind them of their contracts. (-10 Morale for 5 Sols)
  2. [$500M] Financial stimulus for the best! (lose 20 applicants bugged?, gain 5 Nerd and 5 Workaholic applicants)
  3. Attract desperate souls! (lose 20 applicants bugged?, gain 7 Gambler, 7 Alcoholic, 7 Whiner, 7 Lazy, and 2 Idiot applicants)
None
Blood Music
Event medical check.png
  1. Research the Anomalous Genome Resequencing
  1. 5 colonists have their traits replaced by Composed, Fit and Sexy and -10 Morale every 10 Sols
  2. 30 colonists have their traits replaced by Composed, Fit and Sexy
Doctor, Ecologist, Politician
Free Will
Event interrogation.png
  1. Research the Violent Urges
  1. Arcologies gain +10 Service Comfort
  2. Arcology residents gain +10 Morale for 10 Sols
Futurist, Psychologist
Total Recall
Event video call.png
  1. Complete the Quaid Expedition
  1. More Water is always a good idea!
    (5 new 25,000 Water.png Water Deposits are revealed)
  2. Those Metal veins will help us expand for sure!
    (5 new 25,000 Metals.png Metals Deposits are revealed)
  3. Rare Metals would always be of use!
    (3 new 25,000 RareMetals.png Rare Metals Deposits are revealed)
None

Minor Story Bits[edit | edit source]

Minor Story Bits are resolved as soon as they trigger based on the decision made. Some Commander Profiles have additional options to ignore negative effects or gain additional rewards.

Story Bit Requirements Decisions (effects)
Anything For Love
Event fireworks.png
  • Colonist without the Sexy trait
  1. [$10M] I can't say no to a hopeless romantic. Let's have us some fireworks! (fireworks display)
  2. I will do anything for love but I won't do that. (a Colonist gets -50 Morale for 10 Sols)
Building Clogged
Event Metatron mystery 3.png
  • Extractor building
  • Dust Storm
  1. [1 Colonist] Send a Colonist. (70% chance a colonist dies)
  2. We’ll fix it after the storm. (the extractor stops working during the Dust Storm)
  3. Have the Drones replace the entire component. (the extractor will need 3 Electronics emergency maintenance)
  4. [Inventor] Step aside, I know regular expressions! (no effects)
Dust Melancholy
Event dust devil.png
  • At least 70 Colonists
  • Sols 0-70
  • Dust Storm
  1. That’s the reality of Mars. (-20 Comfort)
  2. We can take it easy for a couple of days. (-20 Performance during the Dust Storm)
  3. [1 Spacebar] Let's have a party! (5 Colonists gain the Alcoholic trait)
  4. [$1000M] Invest in improving communications with Earth. (Residences get +10 Comfort permanently)
Dream Addiction
Event medical check.png
  1. This is disturbing, we have to stop Project Morpheus and reevaluate. (Project Morpheus is turned off for 2 Sols)
  2. The positive effects overshadow the negative ones, keep it running! (Project Morpheus will give the Lazy trait for 2 Sols)
  3. [Psychologist] I can see the underlying reasons for this phenomenon. (50% of the Colonists get +20 Morale for 5 Sols)
Easy Does It
Event polymer factory.png
  1. Not acceptable! The Colony depends on everyone doing their part. (-20 Comfort and +10 Morale for 10 Sols)
  2. No harm done, we can overlook the accident. (30% of the Colonists gain the Lazy trait)
Frozen Batteries
Event frozen landscape.png
  • Cold Wave
  • At least 3 Power or Atomic Accumulators
  1. Increase the voltage to heat the grid. (3 cable faults)
  2. Install heater units. (each Accumulator will need 2 Electronics emergency maintenance)
  3. We can manage without our Power reserves for now. (Accumulators will stop working until the end of the Cold Wave)
New Messiah
Event rocket 1.png
  • (At least 1 rival colony?)
  1. Our colony respects the freedom of religious views. (gain a Guru and 12 Religious Renegade Colonists; +25 Standing)
  2. You shall not pass! Access denied. (lose 10% Religious Colonists, -25 Standing
  3. [not Church of the New Ark] We will accept their teachings as our official religion. (25% of all Religious become Renegades, gain a Guru and 12 Religious Colonists)
  4. [Church of the New Ark] Nobody expects the Martian Inquisition! (gain a Saint and two Religious Colonists)
RockScape
Event fireworks.png
  • $100M Funding
  1. Rock'n'Roll, baby! (+25 Morale for 10 Sols, 3 Dome Fractures)
  2. We have enough troubles. Don't rock the boat I say. (no effects)
  3. [City Mayor] We will need to prepare a Dome to withstand the noise levels an event like this suggests. (+25 Morale for 10 Sols)
The Bomb
Event space suit.png
  • After Founders Stage
  1. What's this? Some kind of a joke? Disregard. (no effects)
  2. The Colony can use the additional funding. Answer "YES". (Creates a meteor storm and dust storm, gain funding (up to 5,000M))
  3. Follow the message and identify the sender. Do it now! (no effects)

Pre-Founder Stage Story Bits[edit | edit source]

Pre-founder stage story bits take place before the founder stage and typically serve as a boost. Each bit has a 40% chance to be enabled, require 3 or more buildings, and must be between Sol 2 and 40.

Story Bit Requirements Decisions (effects)
The Extract

Event debris.png

  1. Gain 1 Triboelectric Scrubber. (1 Triboelectric Scrubber Prefab)
  2. Gain 1 Subsurface Heater. (1 Subsurface Heater Prefab)
  3. Gain 2 MDS Lasers. (2 MDS Lasers Prefab)
  4. Gain 1 Shuttle Hub. (1 Shuttle Hub Prefab)
Dig Deep

Event discussion.png

  1. [Astrogeologist] Correct the search patterns. (Deep Scanning research cost reduced by 50%, Average 5,000 deep Water.png Water and Metals.png Metal Deposits are revealed)
  2. Improve the drilling technology. (Reveal Deep Water Extraction and Deep Metal Extraction, Average 5,000 Deep Water.png Water and Metals.png Metal Deposits are revealed)
  3. Immediately exploit the new deposits. (Very High Grade 20,000 Water.png Water and Metals.png Metal Deposits are revealed)
Heirloom
  1. TOY (Reveal Superfungus)
  2. PAC (Reveal Superior Cables and Superior Pipes)
  3. PAX (Reveal Plasma Rocket)
  4. JFD (Reveal Nano Refinement)
Twin Peeks
Event discussion.png
  1. A beautiful Vista, how could we have missed it before? (Vista, Remote Martian Laboratory Planetary Anomaly)
  2. A promising opportunity for a Research Site. (Research Site, Remote Martian Laboratory Planetary Anomaly)
  3. An underground water deposit. (Very High Grade 5,000 Water.png Water Deposit is revealed, Remote Martian Laboratory Planetary Anomaly)
Leap Forward
Event omega telescope.png
  1. Project Mohole. (Reveal Project Mohole, Project Mohole research cost reduced by 50%)
  2. Dream Reality. (Reveal Dream Reality, Dream Reality research cost reduced by 50%)
  3. Micro Fusion. (Reveal Micro Fusion, Micro Fusion research cost reduced by 50%)
Safe Keeping

Event video call 2.png

  1. Accept. ($1000M Funding, 10 Clone Security Officer Applicants, 20% Enable: Thirteen)
  2. [Doctor or Inventor] Accept and have a look at the medical data. ($1000M Funding, 10 Clone Security Officer Applicants, Reveal Cloning Tech, 20% Enable: Thirteen)
  3. Decline. (no effects)
Safe Keeping: Thirteen
  • Safe Keeping Options 1, 2
  • At least one clone
  1. Ok. ($100M Funding, Each Clone Security Officer becomes renegade)
Diminishing Returns

Event meteors 2.png

  1. Decline. (Enable: Decline)
  2. Accept and request an advance. ($500M, Reveals Prefab Compression (10,000 Research.png Research Cost), Enable: Success)
  3. Accept and request logistics aid. (150 Sponsor Research.png Research, Reveals Prefab Compression (10,000 Research.png Research Cost), Enable: Success)
Diminishing Returns: Decline
  • Diminishing Returns: Option 1
  1. Decline. (no effects)
  2. [$1000M] License it. (Prefab Compression)
  3. [Oligarch, $350M] License it after aggressive negotiations. (Prefab Compression)
Diminishing Returns: Success
  • Diminishing Returns: Option 2, 3
  • Research Prefab Compression
  1. Direct payment. ($500M)
  2. Payment in royalties. (Martian Patents research cost reduced by 35%)
  3. Logistics aid. (2 Archology, 5 Stirling Generator Prefabs)
The Martian Trail
Event research.png
  1. Ok. (Contact Exploration Access Planetary Anomaly)
Eureka
Event artificial intelligence mystery 2.png
  1. Improve the performance. (+100 Sponsor Research.png Research)
  2. Focus on single topic. (Random technology in a random field)
  3. Do various optimizations. (Reveal next three technologies in a random field)
The Great Leap

Event artist.png

  1. Physics. (Reveal Nuclear Fusion, Nuclear Fusion research cost reduced by 50%)
  2. Robotics. (Reveal Factory AI, Factory AI research cost reduced by 50%)
  3. Engineering. (Reveal Resilient Architecture, Resilient Architecture research cost reduced by 50%)
  4. Biotech. (Reveal Water Conservation System, Water Conversation System research cost reduced by 50%)
The Other Side of the SunEvent colony founding.png
  • Dark Side of the Sun not Triggered
  1. Thank you, Glorious Leader! (10 Recharge Station Prefabs, Reveal next three robotics tech)
  2. Thank you, Glorious Leader! (4 Water Tank and 4 Oxygen Tank Prefabs, Reveal next three engineering tech)
  3. Thank you, Glorious Leader! (40 Statue Prefab, reveal next three social tech)
The Dark Side of the Sun

Event colony founding.png

  • The Other Side of the Sun not Triggered
  1. Thank you, Glorious Leader! (50 Sponsor Research.png Research, reveal next three biotech tech)
  2. Thank you, Glorious Leader! (50 Sponsor Research.png Research, reveal next three physics tech)
  3. Thank you, Glorious Leader! (150 Sponsor Research.png Research)
Rapid Expansion
Event rc transport.png
  1. Sure, we can use a new Transport! (RC Transport in a Supply Pod)
  2. I prefer financial aid. ($500M Funding)
  3. [Transport Optimization not researched] Why not improve the Transport technology instead? (Transport Optimization)
Mandatory Upgrades

Event hints.png

Activation Effect: Reveal Extractor Amplification, Extractor Amplification research cost reduced by 50%
  1. Request materials. (10 Drones and 60 Polymers in a Supply Pod)
  2. Request scientific grants. (Reveal Factory Amplification, Factory Amplification research cost reduced by 20%, Reveal Research Amplification, Research Amplification research cost reduced by 20%)
Colony Investment

Event video call.png

  • Below $500M Funding
  1. Sure, take your time. ($500M Funding)
  2. It is the lack of knowledge that burdens us more. (100 Sponsor Research.png Research)
  3. [Blue Sun Corporation] Threaten to submit report of gross failure unless further funding is secured. ($2000M Funding)
Colony Investment: Follow-up
  • Colony Investment
  • 5 Rare Metals
  • Suppress: 20 Sol
  1. Ok. (Rare metal export price increased by 15%)
Training Program

Event discussion.png

  1. We will always need more Scientists. (15 Scientist Applicants)
  2. Qualified Geologists will be vital for resource extraction early on. (15 Geologist Applicants)
  3. We need Botanists to secure the food production of the colony. (15 Botanist Applicants)
  4. [Psychologist] A productive mindset is more important then the exact specialization. (15 Workaholic Applicants)
Training Program: Second
  • Training Program
  • Suppress: 7.5 Sol
  1. We need the best and brightest! (1 Genius Applicant)
  2. We could use a spiritual leader. (1 Saint Applicant)
  3. We need someone who can grab the attention of influencers back on Earth (1 Celebrity Applicant)
  4. [IMM] Why choose, let's get all three of them on board! (1 Genius, 1 Saint, 1 Celebrity Applicant)
Rocket Short-circuitEvent rocket 1.png
  • Within Sol 2-30
  • Attempting to Launch Rocket
  1. Ok. (Malfunctioning Rocket requiring 10 Electronics, 5 Free Supply Pods, $500M Funding)
Rocket Short-circuit: Success
  • Rocket Short-circuit returned to earth
  1. Ok. (Rocket cost reduced by 25%)
Research CooperationEvent space.png
  • No 40% Enable Chance
  1. We could use some help with sector scanning. (10 Orbital Probes in a Supply Pod)
  2. Some extra resources would be welcome. (15 Machine Parts and 15 Electronics in a Supply Pod)
  3. We can always find a use for an extra Transport. (RC Transport in a Supply Pod)
Research Cooperation: Tech
  • Research Cooperation
  • Suppress 6.6 Sol
  1. Ok. (Reveal Analyze Space Telescope Data)
Research Cooperation: Finale
  1. We could use a helpful hand with our own research projects. (100 Sponsor Research.png Research)
  2. How about a discount on outsourcing projects. (-20% Research Outsource Cost)
  3. Money will do fine. ($500M)
Stirling Generator Fault

Event hints.png

  1. Ok. (Electricity Fault, Reveal Stirling Generator Cable Faults)
Stirling Generator Fault: Fault Generator
  1. Ok. (Electricity Fault, Reenable: Fault Generator)
Stirling Generator Fault: Finale
  1. Ok. (Stirling Generators produce +25% Power.png Power, Disable: Fault Generator)
Drone Prototypes

Event hints.png

  1. Accept - we could always use more Drones! (8 Drones in a Supply Pod)
  2. Reject - there are risks associated with introducing foreign tech in the colony. (no effects)
  3. [Oligarch] Twice the drones, double the gain! (16 Drones in two Supply Pods)
Drone Prototypes: Break Drone
  • Drone Prototypes
  • More than 6 drones
  • Suppress: 0.5 Sol
  1. Ok. (1 Destroyed Drone, Reenable: Break Drone)
Drone Prototypes: Problem
  • Drone Prototypes
  • Suppress: 1.25 sol
  1. Urge them to resolve the issues ASAP! (Enable: Final)
  2. [Inventor] Why wait, I know how to fix this. (Enable: Final, Disable: Break Drone)
Drone Prototypes: Finale
  • Drone Prototypes: Problem
  • Suppress: 2 sol
Activation Effect: Disable: Break Drone
  1. Goodbye and thanks for all the drones! (8 Drones in a Supply Pod)
  2. We prefer to get an RC Commander instead. (RC Commander in a Supply Pod)
  3. [Politician] They should provide some financial compensation as well. (8 Drones in a Supply Pod, $500M Funding)

Founder Stage Story Bits[edit | edit source]

Story Bit Requirements Decisions (effects)
The Stowaway: Non-Genius

Event rocket.png

  • Founder Rocket Landed
  • 15% Enable Chance
Activation Effect: Disable The Stowaway: Genius
  1. Mars is no place for a child. Return her to Earth on the next flight! ($100M Funding)
  2. She is a true Founder and should stay in the Colony! (10% Funding loss, add Child Susan Zann)
  3. [Politician] Let her stay, I will deal with all consequences myself! (add Child Susan Zann)
The Stowaway: Genius

Event rocket.png

  • Founder Rocket Landed
  • 10% Enable Chance
Activation Effect: Disable The Stowaway: Non-Genius
  1. Mars is no place for a child. Return her to Earth on the next flight! ($100M Funding)
  2. She is a true Founder and should stay in the Colony! (Enable Make Genius, 10% Funding loss, add Child Susan Zann)
  3. [Politician] Let her stay, I will deal with all consequences myself! (Enable Make Genius, add Child Susan Zann)
The Stowaway: Make Genius
  • Susan Zann becomes youth
  • Option 2, 3
  1. Ok (Susan Zann gets Genius Traits)

Colonist Story Bits[edit | edit source]

These story bits involve Colonist typically selected as an activation effect.

Story Bit Requirements Colonist Selected Decisions (effects)
Darwin Award: Terminal Velocity
Event idiot.png
  • 25-100 Colonists
  • Idiot colonist working a Metals Extractor
Activation Effect: Selected colonist dies and a metal extractor malfunctions.
  1. This is a tragic event. We should mourn this loss. (25% of the Colonists lose -25 Sanity)
  2. If you can't be a good example, you'll just serve as a horrible warning. (10% of the Colonists get -10 Morale for 3 Sols)
  3. [$200M] We need to invest in building an idiot-proof environment. (Colonists with the Idiot trait get +100 Morale for 5 Sols)
  4. [City Mayor or Politician] Start a donations campaign in order to improve job safety. ($200M Funding)
Flat Mars Society

Event idiot.png

  • Idiot Martian Born
Activation Effect: Selected Colonist gains guru trait and enable End
  1. I’m sure our colonists are reasonable enough not to board that wacky train.
  2. People. People never change.
  3. *Eyeroll* Whatever...
Flat Mars Society: End
  • Option 1, 2, 3
  • 5 or more Idiot colonists
  • Suppress: 10 Sols
  1. This has gone on long enough. Ban the Flat Mars Society! (Martian born colonist lose -15 morale for 20 Sols, Remove Guru trait from Idiot Martian Born)
  2. You know what, let them do it! (Enable Outcome 1)
  3. <DisplayName> has done enough harm, they may board the craft alone. (Enable Outcome 2)
Flat Mars Society: Outcome 1

Event 20 crashed rocket.png

  • End Option 2
Activation Effect: Selected Colonist and 10 Idiot Colonist removed
  1. Proclaim a day of mourning. Their misguided quest for the truth met a tragic end.
  2. I guess whoever designed the vehicle got their physics wrong.
  3. Were we wrong not to stop them? It is what they wished for.
Flat Mars Society: Outcome 2

Event 20 crashed rocket.png

  • End Option 3
Activation Effect: Selected Colonist removed, -15 morale for 20 Sols
  1. Think what you will, but in the end, you can’t really cherry-pick your physics.
  2. The flawed idea killed them as much as the flawed vehicle.
Food Fight
Event discussion.png
  1. Mars food will always be Bio and Organic! (Diner, Grocer, Small Grocer, Mega Mall +20 Service Comfort)
  2. Give the permission to WcRonalds. (Food import cost reduced by -100%, Diner, Grocer, Small Grocer, Mega Mall -30 Service Comfort, Enable: Stomach Struggle)
  3. Give the permission to Burglar King. (Diner, Grocer, Small Grocer, Mega Mall construction cost reduced -100%, Diner, Grocer, 1 Sol Small Grocer, Mega Mall -30 Service Comfort, Enable: Stomach Struggle)
  4. [Oligarch] Let them compete, take bids from both! (Food import cost reduced by -100%. Diner, Grocer, Small Grocer, Mega Mall construction cost reduced -100%. Diner, Grocer, 1 Sol Small Grocer, Mega Mall -30 Service Comfort, Enable: Stomach Struggle)
Food Fight: Stomach Struggle
  • Option 2, 3, 4
  • Suppress: 10 Sols
  1. Abandon all hope... (5 colonists leave)
  2. [Politician] Pull some strings to set things right. (Diner, Grocer, Small Grocer +30 service comfort)
  3. [$500M] Sign a new contract with better terms. (Diner, Grocer, Small Grocer +30 service comfort)
  4. [5 celebrities] Gather activist support with an online campaign. (Diner, Grocer, Small Grocer +30 service comfort)
  5. [10 Vegan] Vegan hunger strike! (Diner, Grocer, Small Grocer +30 service comfort. Vegans lose -20 health and -20 sanity)
Party!
Event fireworks.png
  • Sols 0-80
  1. I expect the maintenance and efficiency reports on my desk by 1100 local time. (+10 Morale for 10 Sols)
  2. What is this, a party? Who gave you permission? (+10 Morale for 10 Sols)
  3. Smile and wave, then leave them have it their way. (all Colonists get +15 Comfort)
  4. The secret booze stash is in this locker. (all Colonists get +15 Comfort)
  5. How unprofessional! You call this dancing? Let me show you! (all Colonists get +15 Comfort)
Personal Space
Event colonist.png
  1. He's right. We all need more personal space. (+10 Residence Service Comfort, -2 Living Space)
  2. Personal space is a luxury we cannot afford. (all Colonists lose -20 Comfort)
  3. [City Mayor] No problems! We will just build more residences! (All residence cost 20% less materials)
  4. [Psychologist] We must harmonize the living environment! (Home Collective research cost reduced by 50%)
Holy Dome
Event dome.png
  • More than 20 Religious Colonists
  • 70% Enable Chance
  1. Such a great idea! Halleluiah! (for 10 Sols Colonists with the Religious trait get +25 Morale, all others get -25 Morale)
  2. Mars is for all humans regardless of their beliefs. (for 10 Sols Colonists with the Religious trait get -25 Morale, all others get +25 Morale)
  3. [Politician] We value all members of the human race equally. (no effects)
  4. [not Church of the New Ark] This is absurd! Religion has no place on Mars. (Comfort of all Religious colonists is set to 0. Non-religious colonists get +50 Morale boost for 10 Sols)
Fungahol

Event fungal farm.png

  • 100 or less Colonist
  • Male Colonist with Alcoholic trait working in a Fungal Farm
  1. Destroy the still and forbid such experiments. (Worker loses -50 Sanity)
  2. Does it have a good kick? People may enjoy some distraction. (Selected Colonist gains the Guru trait, Enable Follow-up)
  3. [City Mayor or Oligarch] Sounds cool. We should advertise this as a unique local beverage! (Selected Colonist gains the Guru trait, 100 tourist applicants, 20 alcoholic applicants, Enable Follow-up)
  4. [Futurist or Doctor] This design can be improved. Mars deserves the first hangover-free alcohol! (Selected Colonist gains the Guru trait, +10 Space Bar Service Comfort, Enable Follow-up)
Fungahol: Follow-up
  • Option 2, 3, 4
  • Suppress 5 Sols
  1. Ok (Alcoholic colonists gain +10 Morale for 5 Sols and +50 Sanity)
Live From Earth

Event video call.png

  • Founder Rocket landed
  • Suppress: 1.5 Sols
  • 25% Enable Chance
  1. [Not Blue Sun] Not watching the Olympics was never on the table. Do it! (+10 Morale for 10 Sols, Research and Outsourcing Paused for 10 Sols)
  2. Our survival depends on getting research done as quickly as possible. Even the most eager sport fans will understand. (-5 Morale for 10 Sols)
  3. Some kind of compromise should be possible – broadcast the games for a few Sols. (+10 Morale for 5 Sols, Research and Outsourcing Paused for 5 Sols)
  4. [Futurist] We’ll watch the games, alright – but with holograms! (+15 Morale for 10 Sols, Research and Outsourcing Paused for 10 Sols)
Mars Got Talent
Event fireworks.png
  • 100 or more colonists
  • 5 or more populated Domes
  1. I see no benefits of such a contest. It would be just a needless distraction. (-10 Morale for 10 Sols)
  2. What a splendid idea! Let's call it "A Game of Domes"! (for 10 Sols one Dome gets +10 Morale, all others get -10 Morale)
  3. [Politician] Our Colonists have survived everything Mars could throw at them. I would say they have already proven their talents! (no effects)
  4. Stream the competition to Earth and use the event to fund the colony. (for 10 Sols one Dome gets +35 Morale, all others get -25 Morale, $500M Funding)
The Last Founder

Event domes airlock.png

  • 30 or more Colonist
  • 1 or more shuttle hubs
  • Last Founder Colonist
  1. How can I deny our great Founder? Permission granted! (Shuttle and Selected Colonist Removed; 30% Enable: Breakthrough Reward, 70% Enable: Tech Reward)
  2. We have no shuttles to spare, I'm sure you will understand. You may go on foot, however. (Selected Colonist Removed; 10% Enable: Breakthrough Reward, 90% Enable: Tech Reward)
  3. You've been through a lot. Enjoy the rest you've earned here with us. Permission denied. (no effects)
The Last Founder: Breakthrough Reward
  • Option 1, 2
  • Suppress 3 Sols
Activation Effect: Core Rare Metals
  1. The honor has been mine!
  2. See you on the other side, my friend.
  3. Thinking about the Colony until the very end. You are an inspiration to us all!
The Last Founder: Breakthrough Tech
  • Option 1, 2
  • Suppress 3 Sols
Activation Effect: 2,000 Research.png Research
  1. The honor has been mine!
  2. See you on the other side, my friend.
  3. Thinking about the Colony until the very end. You are an inspiration to us all!
A Message from a Colonist

Event space suit.png

  • 0-100 Sols
  • Genius Colonist
  1. A Genius is entitled to some eccentricity. Permission granted! (Selected Colonist Unable to Work, Enable Remove Unable To Work)
  2. They signed for this job. Permission denied! (Selected Colonist loses -10 Sanity and -10 Morale)
  3. A Genius is one of our most valuable assets. They have my special dispensation to never work again. (Selected Colonist Unable to Work, 50% Enable Grant Tech)
  4. [Psychologist] <DisplayName>, tell me about your problems... (no effects)
A Message from a Colonist: Remove Unable to Work
  • Option 1
  • Suppress: 5 Sols
  1. (Selected Colonist able to work)
A Message from a Colonist: Grant Tech
  • Option 2
  • Micro Fusion not researched
  • Suppress 10 Sols
  1. Ok (Reveal Micro Fusion, Nuclear Fusion research cost reduced by 50%)
Shocky

Event playing children.png

  • 200 or fewer colonists
  • 3 or more scientist
  • 3 or more children
  • 1 male child
Activation Effect: Rename selected child to Matthew Gore
  1. Is that so? Summon three of our leading scientists and let them interview this boy. (Enable Follow-up 1)
  2. Intriguing. Take this boy from his parents and study him in a Research Lab. (Enable Follow-up 2)
  3. We should not meddle with a young person’s mind. Let him be. (Enable Follow-up 4)
  4. [Psychologist or Doctor] This boy has great potential. I will personally help him unfold it. (Enable Follow-up 5)
Shocky: Follow-up 1
  • Option 1
Activation Effect: 3 Scientist lose -50 Sanity
  1. Science is a process. Nothing is written in stone. (3 Scientist gain +50 Morale for 5 Sols)
  2. So a twelve-year-old knows more about the universe than our best Physicists? (All non-scientist gain +5 Morale for 5 Sols)
Shocky: Follow-up 2
  • Option 2
Activation Effect: 3 Scientist lose -50 Sanity, all Colonist lose -10 Morale for 5 Sols, 4,000 Research
  1. This is disturbing. Stop the project and send all data to our Sponsor. ($400M Funding)
  2. Everything is acceptable in the name of science. Continue the research! (Enable Follow-up 3)
Shocky: Follow-up 3
  • Follow-up 2 Option 2
Activation Effect: Matthew Gore dies, Each worker at a lab loses -50 health and -50 sanity, Reveal a breakthrough
  1. Science requires sacrifices. We shall name their discoveries after the boy - Matthew Gore! (50% of Colonist lose -20 morale for 5 sols, Reveal a physics tech)
  2. There was a tragic accident at the Research Lab. We are still investigating the issue. (25% of Colonist lose -10 morale for 5 Sols)
  3. Calm down. We will create a special committee to investigate this tragic event. (no effects)
Shocky: Follow-up 4
  • Option 3
  • Suppress: 10 Sols
  • Matthew Gore becomes youth
  1. Ok (Matthew Gore gains the Scientist and Enthusiast traits)
Shocky: Follow-up 5
  • Option 4
  • Suppress: 10 Sols
  • Matthew Gore becomes youth
  1. Ok (Matthew Gore gains the Scientist and Genius traits)
The Dispute
Event discussion.png
  • At least 1 Engineer Colonist
  • At least 1 Scientist Colonist
  1. [not Inventor] The Scientist's work enables the Engineer to do theirs. (for 10 Sols Scientists get +10 Morale and Engineers get -15 Morale)
  2. [not Hydroengineer] The Engineer puts to practice the theories of the Scientist. (for 10 Sols Engineers get +10 Morale and Scientists get -15 Morale)
  3. What the...this is ridiculous! Both roles are vital! (for 5 Sols Engineers and Scientists get -15 Morale)
  4. [Politician] Engineers and Scientists, like all others on Mars, are parts of a single working system. All our roles are irreplaceable. (no effects)
The Experiment
Event space suit.png
  • Scientist Colonist
  1. Innovation is always welcome! Go ahead – test it near a Dome. (Dust Devil Disaster near a Dome; 50% 3000 Research.png Research; 50% 1500 Research.png Research, Selected Colonist gains the Genius trait)
  2. Sounds intriguing but I’d rather play it safe. Test it somewhere far away. (1500 Research, Dust Devil Disaster near a Dome, Selected Colonist removed)
  3. Enough crazy for today. Please, leave my office. (no effects)
The Fugitive

Event rocket launch.png

  • Founder Rocket Landing
  • 25% Enable Chance
  1. I believe in second chances! Welcome them to the Colony. (no effects)
  2. We don't want a criminal as one of our Founders. Send them back with the next flight to Earth. (Colonist Removed)
The Lost Guru
Event space suit.png
  • Guru Colonist without certain traits
  1. Talent is one part gift and five parts hard work. (50% Guru gains the Enthusiast trait, 50% Guru gains the Workaholic trait)
  2. Some say that the meaning of life is to have fun. (50% Guru gains the Party Animal trait, 50% Guru gains the Gamer trait)
  3. People need someone to make them see light in the dark days. (50% Guru gains the Composed trait, 50% Guru gains the Rugged trait)
  4. Sometimes the answer is inside of us, but we ask for advice instead. (50% Guru gains the Hippie trait, 50% Guru gains the Fit trait)
The Watcher
Event space suit.png
  • 50 or more colonists
  • 1 or more Shuttle Hubs
  • Adult Colonist
  1. Send a colonist on a shuttle to investigate. (Enable: 2)
  2. Jam the signal and carry on. (Nothing)
The Watcher: 2
  • Option 1
  1. .... (25% Enable Riddle 1, 25% Enable Riddle 2, 25% Enable Riddle 3, 25% Enable Riddle 4)
The Watcher: Riddle 1
  • 2 Option 1
  1. Light. (Enable Bad Outcome)
  2. Youth. (Enable Bad Outcome)
  3. Time. (Enable Good Outcome)
  4. Pizza. (Enable Bad Outcome)
The Watcher: Riddle 2
  • 2 Option 1
  1. Mars. (Enable Bad Outcome)
  2. Mercury. (Enable Good Outcome)
  3. Kelvin. (Enable Bad Outcome)
  4. Triton. (Enable Bad Outcome)
The Watcher: Riddle 3
  • 2 Option 1
  1. Tomorrow. (Enable Good Outcome)
  2. Death. (Enable Bad Outcome)
  3. God. (Enable Bad Outcome)
  4. Time. (Enable Bad Outcome)
The Watcher: Riddle 4
  • 2 Option 1
  1. A mirror. (Enable Good Outcome)
  2. An obstetrician. (Enable Bad Outcome)
  3. Mood. (Enable Bad Outcome)
  4. Thought. (Enable Bad Outcome)
Bad Outcome
  • Riddle 1, 2, 3, 4
  1. <DisplayName>, we have failed you. (Selected Colonist and shuttle are removed)
Good Outcome
  • Riddle 1, 2, 3, 4
  1. Yes! (10,000 Research.png Research)

Building Story Bits[edit | edit source]

Story Bit Requirements Decisions (effects)
Bad Prefab
Event construction.png
  • Placing a prefab
  • 30% Enable Chance
  1. Let’s try to jury rig something... (75% complete the prefab but requires 100% more resources to repair its malfunctions, 20% complete the prefab but lose a drone, 5% complete the prefab and receive a duplicate prefab)
  2. [Politician] I demand a refund. (Lose the prefab but get $400M Funding)
  3. [Inventor] Let me see the instructions... (Lose the prefab but get an Electronics Factory prefab)
  4. Just leave it. (lose the prefab)
Jackpot

Event fireworks.png

  • 1 or more Casino Complex
  • 1 or more tourist
  1. Ok (100 Tourist Applications)
Cydonia da Vinci

Event artist.png

  • Art Workshop Worker
Activation Effect: Art Workshop worker gains Genius Trait
  1. Share their work with the world. Let it be seen in galleries on Earth as well! (20 Colonist gain 10 Morale for 10 Sols)
  2. Sell the originals for the benefit of the colony. (Enable Kill In 50 Sols, Periodic Funding)
  3. Encourage <DisplayName> to experiment in other areas. Imagine the possibilities! (Enable Research)
Cydonia da Vinci: Periodic Funding
  • Suppress 5 Sols
  • Option 2
  1. ($250M Funding, Reenable Periodic Funding)
Cydonia da Vinci: Kill In 50 Sols
  • Suppress 50 Sols
  • Option 2
  1. (Disable Periodic Funding)
Cydonia da Vinci: Research
  • Suppress 3 Sols
  • Option 3
  1. (8000 Research.png Research)
Fun With Fungi
Event fungal farm.png
  • 2 or more working Fungal Farms
  1. Clear it out and check that no contamination has spread. (Fungal Farms require emergency maintenance)
  2. Attempt to isolate the toxins and cultivate an edible sort. (Disable all Fungal Farms for 10 Sols, Enable Aftermath)
Fun With Fungi: Aftermath
  • Suppress 10 Sols
  • Option 2
  1. Ok (Fungal Farms are 15% more productive)
Power Surge

Event red alert.png

  • 200 power
  • 10 or more electricity producer
  • 3 or more power or atomic accumulator
Activation Effect: 3 Power Fault
  1. Shut down <number_of_buildings> power producers for <sols(shutdown_duration)> Sols!" (Disable 10 random Solar Panels, Wind Turbines, Stirling Generators, Advanced Stirling Generators, Fusion Reactors, or Solar Arrays for 3 Sols)
  2. Reroute power to Batteries! (60% no effects, 40% 3 random power or atomic accumulator explode)
  3. [Inventor] I know how to contain the surge! (50% no effects; 30% 8 power faults; 20% 5 random Stirling Generators, Advanced Stirling Generators, Fusion Reactors, Concrete Extractors, Rare Metal Extractors, Polymer Plants, Water Extractors, or Metal Extractors requires maintenance)
  4. Panic! (5 random Stirling Generators, Advanced Stirling Generators, Fusion Reactors, Concrete Extractors, Rare Metal Extractors, Polymer Plants, Water Extractors, or Metal Extractors requires maintenance)
Vessel

Event mysterious stranger.png

  1. Worker at Biorobotic Workshop
  2. The Positronic Brain is unknown
  1. Ok (Colonist working in Biorobotic Workshop dies, 10 Biorobot Colonist added)
Water Chip

Event colonist.png

  • 500 or less Colonists
  • Colonist in dome
Activation Effect: a dome water consumption increased by 400%
  1. [$250M] Import Water Chip from Earth. (Enable Quick Fix)
  2. [Hydro Engineer] We can build a temporary filtration device. (reduce the dome water consumption to 200%, Enable Normal Fix)
  3. Try to speed up the manufacture process. (50% Enable Quick Fix, 50% increase dome water consumption to 600% and Enable Normal Fix)
  4. Let’s hope our Water reserves will hold until the chip is manufactured. (Enable Normal Fix)
Water Chip: Quick Fix
  • Suppress 2 Sols
  • Option 1, 2
  1. (Remove dome water consumption increase)
Water Chip: Normal Fix
  • Suppress 6 Sols
  • Option 2, 3, 4
  1. (Remove dome water consumption increase)
Battle Royale
Event shuttle.png
  1. Sounds like a no-brainer - sell them the rights and get royalties every <sols(royalty_period)> Sols for the next <sols(royalty_duration)> Sols. (Enable Royalties, Kill)
  2. The game was not made with profit in mind. We should formally release it for free. (200 applicants with the Gamer trait, Colonists with the Gamer trait get +30 Morale for 10 Sols)
  3. [Paradox Interactive] We'll publish the game ourselves! ($150M Funding, Enable Royalties Paradox
Battle Royale: Royalties
  • Suppress 5 Sols
  • Option 1
  1. Ok ($200M Funding, Reenable Royalties)
Battle Royale: Royalties Paradox
  • Suppress 5 Sols
  • Option 2
  1. Ok ($300M Funding, Reenable Royalties Paradox)
Battle Royale: Kill
  • Suppress 50 Sols
  • Option 1, 3
  1. Ok (Disable Royalties, Royalties Paradox)
Design Flaw

Event emergency.png

  • 3-40 Sols
  • 5 or more wind turbines
Activation Effect: Wind Turbine -50% Production, Disable Building Wind Turbines, Reveal Wind Turbine Redesign at 1500 Research, Enable Tech Researched
  1. Try to fix all existing Wind Turbines. (Wind Turbines require maintenance at 10 machine parts, remove -50 production modifier)
  2. [Politician] Convince Mission control to provide an alternative power source. (1 Sterling Generator prefab)
  3. Some design problems are to be expected when dealing with a new planet. (no effects)
Design Flaw: Tech Researched Activation Effect: Enable Building Wind Turbines, Wind Turbines +15% Production
  1. Ok
Prototype Medium Dome
Event hints.png
  • Technology - Low-G Engineering.png Low-G Engineering Revealed
  • Sponsor Not India
  • 1 or more scientists
  1. Let them try! (-30% generated research from buildings for 5 Sols, 60% Enable Success, 40% Enable Fail)
  2. [Inventor] Join the project yourself. (-30% generated research from buildings for 5 Sols, Enable Success)
  3. Deny the request. (-5 Morale for all Scientists for 10 Sols)
Prototype Medium Dome: Success
  • Suppress 5 Sols
  • Option 1, 2
  1. Ok (Medium Dome Prefab, 10% Research for Low-G Engineering)
Prototype Medium Dome Fail
  • Suppress 5 Sols
  • Option 1
  1. Ok (+20 Morale for all Scientist for 10 Sols)
Prototype Reactor
Event hints.png
  • Technology - Nuclear Fusion.png Nuclear Fusion Revealed
  • 1 or more Scientists
  1. Let them try! (-30% generated research from buildings for 5 Sols, 60% Enable Success, 40% Enable Fail)
  2. [Inventor] Join the project yourself. (-30% generated research from buildings for 5 Sols, Enable Success)
  3. Deny the request. (-5 Morale for all Scientists for 10 Sols)
Prototype Reactor: Success
  • Suppress 5 Sols
  • Option 1, 2
  1. Ok (Fusion Reactor Prefab, 10% Research for Nuclear Fusion)
Prototype Reactor: Fail
  • Suppress 5 Sols
  • Option 1
  1. Ok (+20 Morale for all Scientist for 10 Sols)
Prototype Scrubber
Event hints.png
  • Technology - Triboelectric Scrubbing.png Triboelectric Scrubbing Revealed
  • 1 or more Scientists
  1. Let them try! (-30% generated research from buildings for 5 Sols, 60% Enable Success, 40% Enable Fail)
  2. [Inventor] Join the project yourself. (-30% generated research from buildings for 5 Sols, Enable Success)
  3. Deny the request. (-5 Morale for all Scientists for 10 Sols)
Prototype Scrubber: Success
  • Suppress 5 Sols
  • Option 1, 2
  1. Ok (Triboelectric Scrubber Prefab, 10% Research for Triboelectric Scrubbing)
Prototype Scrubber: Fail
  • Suppress 5 Sols
  • Option 1
  1. Ok (+20 Morale for all Scientist for 10 Sols)

Earth Story Bits[edit | edit source]

These story bits involves situations on Earth that impact Mars and tourism.

Story Bit Requirements Decisions (effects)
Splinters of Mars
Event exploration 2.png
  • Colonist with the Tourist trait
  1. Mars belongs to all humans! Free rocks for everyone! (a rocket arrives to export 200 Waste Rock, 5 Colonists gain the Enthusiast trait)
  2. Mars is not a commodity! (no effects)
  3. We should totally export Martian rocks! (a rocket arrives to export 200 Waste Rock, $250M Funding on launch)
  4. [Oligarch] Why ordinary rocks? Colonists can sign them and we can sell them as souvenirs! (a rocket arrives to export 200 Waste Rock, $750M Funding on launch)
The Rock

Event Meteors 2.png

  • Colonist without the Celebrity trait
  1. Actually, our colleague <DisplayName> can explain this better. (Colonist becomes Celebrity)
  2. [1 Omega Telescope] Come and see for yourselves! (50 Tourist Applicants)
  3. [5 MDS Lasers] A plain rock. Ideal for carving names on it - for a price! ($500M)
  4. [Rocket Scientist] We'll place it in orbit so people can admire it forever. Because it's cool! (50 Enthusiast Applicants, $750M Funding)
Mars or Bust!
Event discussion.png
  • Colonist with the Tourist trait
  1. Mars – just add water! (50 applicants with the Tourist trait)
  2. Making Pluto jealous since 2006. (50 applicants with the Tourist trait)
  3. Mars – better than Uranus! (50 applicants with the Tourist trait)
  4. Organize an online competition about the Martian tourism slogan! (50 applicants with the Tourist trait)
Fickle Economics

Event discussion.png

  • 15% Enable Chance
  • Sol 10-50
Activation Effect: Either Food, Electronics, Polymers, or Machine Parts affected
  1. [Oligarch] Yet Earth may be within our reach as well... (50% price increase for <resource> in 5 Sols, Enable Fickle Economics: Oligarch)
  2. [Politician or City Mayor] I will personally negotiate special terms. (100% price increase for <resource> in 10 Sols, Enable Fickle Economics: Politician)
  3. Understood. (100% price increase for <resource> in 5 Sols, Enable Fickle Economics: Other)
Fickle Economics: Oligarch
  • Option 1
  • Suppress: 5 Sols
  1. (50% price increase for <resource>)
Fickle Economics: Politician
  • Option 2
  • Suppress: 10 Sols
  1. (100% price increase for <resource>)
Fickle Economics: Other
  • Option 3
  • Suppress: 5 Sols
  1. (50% price increase for <resource>)
Refugee Crisis
Event discussion.png
  • Map Mystery is not The Last War
  1. We will grant asylum to some of the refugees. (10 Colonists with the Refugee trait, $200M Funding)
  2. We will grant asylum to as many as we can. (30 Colonists with the Refugee trait, $200M Funding, -5 Morale for 20 Sols)
  3. Mars is not a place for untrained civilians. (-15 Morale for 20 Sols)
  4. [Politician] Let me make a tweet to distract the journalists! (no effects)
Refugee Crisis: Dead in Orbit
  • Option 1, 2
  • Refugee Rocket Expires in Orbit
  1. Ok. (-20 Morale 20 Sols)
The Door to Summer

Event meteors 2.png

  1. Space is a harsh place, and we wouldn’t leave anyone alone. (Enable The Door To Summer: Refuel)
  2. It doesn't sound appealing, sorry (no effects)
  3. [Oligarch] It will cost them extra. (Enable The Door To Summer: Refuel Expensive)
  4. We won’t ask for compensation. We will do it for free. (Enable The Door To Summer: Refuel Free)
The Door To Summer: Refuel
  • Option 1
Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
  1. ($500M on launch, Enable The Door To Summer: Refuel 1)
The Door To Summer: Refuel 1
  • Refuel
  • Suppress: 20 Sols
Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
  1. ($500M on launch, Enable The Door To Summer: Sleepers Have Awaken)
The Door To Summer: Refuel Expensive
  • Option 2
Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
  1. ($850M on launch, Enable The Door To Summer: Refuel Expensive 1)
The Door To Summer: Refuel Expensive 1
  • Refuel Expensive
  • Suppress: 20 Sols
Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
  1. ($850M on launch, Enable The Door To Summer: Sleepers Have Awaken)
The Door To Summer: Free
  • Option 3
Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
  1. (Enable The Door To Summer Free 1)
The Door To Summer: Free 1
  • Free
  • Suppress: 20 Sols
Activation Effect: Rocket Lands to pickup 250 Machine Parts, 200 Electronics, 800 Fuel
  1. (Enable Sleepers Have Awaken, Enable Let No Noble Deed)
The Door to Summer: Let No Noble Deed

Event video call 2.png

  • Free 1
  • Suppress: 10 Sols
  1. Welcome, Nisei-sama! (Genius Workaholic-Scientist, Discover Breakthrough Bugged?)
  2. I'm honored, but it would be if you continue working from Earth ($750M, Discover Breakthrough Bugged?)
  3. Maybe not at this time..." (Reenable Let No Noble Deed)
Sleepers Have Awaken

Event medical check.png

  • Refuel 1, Refuel Expensive 1, Free 1
  • Suppress: 5 Sols
  • Project Phoenix Researched
  1. They are welcome! (7 Unique Senior Celebrities)
  2. Make them wait for a while (Reenable Sleepers Have Awaken)

[edit | edit source]

Sponsor story bits involve the mission sponsor and typically awards applicants, funding, and sponsor research.

Story Bit Requirements Decisions (effects)
Applicants Profiling
Event explorer flag.png
  • Sponsor is IMM, Brazil, SpaceY, or NewArk
  • 50-150 Colonists
  1. Attract as many new applicants as possible. (300 Random Applicants)
  2. Attract specialists. (5 Medic, 5 Security, 30 Scientist, 20 Botanist, 20 Geologist, 20 Engineer Applicants)
  3. Attract some truly exceptional people. (1 Genius, 1 Celebrity, 1 Guru Applicant)
  4. We don't need more applicants, we will rely on our own Martianborn! (+10 Morale for all Martianborn for 10 Sols)
Black PR
Event discussion.png
  • Sponsor is IMM, SpaceY, NewArk or Brazil
  • Below 100 Colonists
  1. We will dare to dream! (50 Applicants)
  2. Yes, there are challenges to overcome, but humanity is ready for the ultimate test. ($500M Funding)
  3. [New Ark] Your faith can move mountains and your doubt can create them. ($800M Funding)
  4. [SpaceY] As a great man once said, humans need to be a multiplanetary species. (1 Polymer Factory, 1 Electronics Factory, 1 Machine Parts Factory Prefab)
  5. We would not grace them with a reply. (no effects)
Ethics Revisited
Event medical check.png
  • Sponsor is USA, Europe, Paradox or Japan
  • 100 or more Colonists
  • Fewer than 40 techs researched
  1. Keeping our science one step ahead is our primary goal. Test the thesis. (40% Research buildings boost for the next 20 Sols, Enable Finale, Enable Kill, Enable Early Exit)
  2. Never approach me with such unethical suggestion again! (no effects)
Ethics Revisited: Kill Colonist
  • Option 1
  • Suppress: 4 Sols
  1. (4 Colonists Die)
Ethics Revisited: Early Exit
  • Option 1
  • Suppress: 10 Sols
  1. We have forgotten ourselves. We went too far. This stops today! (Remove 40% Research Building boost, Disable Kill Colonist, Disable Finale)
  2. A meaningless jab coming from a place where no one understands the problems we face on Mars. Carry on! (no effects)
Ethics Revisited: Finale
  • Option 1
  • Suppress: 20 Sols
  1. (Disable Kill Colonist)
Investment Opportunity

Event video call 2.png

  • Sponsor: Blue Sun, China, India, Russia
  • 300 or more colonists
  • Dream Reality not researched
  • $500M funding
  1. [$500M] Sounds promising, we should invest. (50% Investment Opportunity: Failed Return, 45% Investment Opportunity: Good Return, 5% Investment Opportunity: Great Return)
  2. We are not in the gambling business. Pass. (no effects)
  3. [Blue Sun] Send this sympathizer a bottle of something nice and get Blue Sun's tech team on the comm. We'll ride the hype train with a product of our own. (Enable Investment Opportunity: Blue Sun)
Investment Opportunity: Failed Return
  • Option 1
  • Suppress: 10 Sols
  1. Ok ($100M Funding)
Investment Opportunity: Good Return
  • Option 1
  • Suppress: 10 Sols
  1. Ok ($1000M Funding)
Investment Opportunity: Great Return
  • Option 1
  • Suppress: 10 Sols
  1. Ok ($2500M Funding, Dream Reality)
Investment Opportunity: Blue Sun
  • Option 3
  • Suppress: 10 Sols
  1. Ok ($625M Funding)
Multi-planetary Species
Event explorer flag.png
  • Sponsor is Brazil IMM, NewArk or SpaceY
  • 1000 or more colonists
Activation Effect: (20% of the Colonists get +20 Morale for 10 Sols)
  1. This honor is not my own. All our brave colonists routinely risk their lives to make our dream a reality.
  2. Our success on Mars is a stepping stone on humanity's path towards the Cosmos!
  3. I hope we have the wisdom to avoid the mistakes of the past as we move forward.
  4. [Futurist] Human ingenuity knows no bounds. Colonizing Mars is our collective success as a species.
  5. [Psychologist] Built in the human psyche is that no veil will be left unlifted, no secret will remain unknown.
Mutual Interests
Event video call.png
  • 100 or less colonists
  • Below $300M Funding
  • Sponsor: Blue Sun, China, India Russia
  1. We are not in the position to bargain. Agree to their terms. ($2000M Funding, -10% Export Prices)
  2. [Oligarch] Heh, I know them. We offer 5% commission and their secrets will remain such. ($2000M Funding, -5% Export Prices)
  3. These vultures want to take advantage of us. Decline! (no effects)
Stargazer

Event omega telescope.png

  1. [$2000M] We owe our very existence to such innovations. Secure the funds needed. (Enable Stargazer: Discover)
  2. Money, sadly, is also a tool in our survival playbook – a tool we need a lot. (no effects)
Stargazer: Discover
  1. Great news! (Interplanetary Astronomy)
Survey Offer

Event video call.png

  • Sponsor is Blue Sun, China, India or Russia
  • 100 or more colonists
  • $1000M Funding
  1. [$1000M] This may be pure gold. Literally. Accept! (4 high grade 750 Metals.png Metals Deposits are spawned, 2 high grade 500 RareMetals.png Rare Metals Deposits are spawned)
  2. [Inventor] How much? We’ll come up with our tech to replicate their "one of a kind" device. (Enable Tech Effect, Reveal Geo-Crust Scanner Tech)
  3. Their asking price outweighs the benefits. Politely decline. (no effects)
Survey Offer: Tech Effect
  1. (5 high grade 750 Metals.png Metals Deposits are spawned, 3 high grade 500 RareMetals.png Rare Metals Deposits are spawned)
Cure For Cancer

Event medical check.png

  • 100 or less colonists
  • Sponsor is USA, Europe, Japan or Paradox
  1. If we have a shot at bringing this dragon down, then, by all means! (Reveal Cancer Research Initiative Tech, 95% Enable Normal Outcome, 5% Enable Rare Outcome)
  2. [Doctor] I have already mapped the best way to approach the problem. (Reveal Cancer Research Initiative, 90% Enable Normal Outcome, 10% Enable Rare Outcome)
  3. We just can’t spare the research time. (no effects)
Cure For Cancer: Normal Outcome
  1. Ok (+10 Morale for 5 Sols)
Cure For Cancer: Rare Outcome
  1. Ok (+10 Morale for 5 Sols, +200 Applicants, $1000M Funding)

Wonder Story Bits[edit | edit source]

These are special Story Bits that are unlocked only when a certain Wonder is built.

Story Bit Requirements Decisions (effects)
Dream Addiction
Event medical check.png
Activation Effect: 10 Colonist gain the Lazy Trait
  1. This is disturbing, we have to stop Project Morpheus and reevaluate. (Project Morpheus is turned off for 25 Sols)
  2. The positive effects overshadow the negative ones, keep it running! (Project Morpheus will give the Lazy trait for 25 Sols)
  3. [Psychologist] I can see the underlying reasons for this phenomenon. (50% of the Colonists get +20 Morale for 10 Sols)
Dream Addiction: Make Lazy
  • Option 2
  • Suppress: 4 Sols
  1. (10 Colonist gain the lazy Trait, Reenable: Make Lazy)
Dream Addiction: Kill
  • Option 2
  • Suppress: 25 Sols
  1. (Disable: Make Lazy)
A Long Time Ago, in a Galaxy Far Far Away...
Event omega telescope.png
  1. No response is needed. We don’t know the nature of the listener on the other side and may doom the future of the human race. (no effects)
  2. Hello there! (60 Colonists get a +20 Morale for 20 Sols)
  3. Let us learn from each other! (Reveal Breakthrough)
  4. One day, we will meet in peace. (100 applicants)
  5. [Blue Sun Corporation] It is our hope to prosper in cooperation. ($1000M Funding)
Geo Life
Event dome.png
  1. Follow the protocol and sterilize the Geoscape Dome, perhaps there is an unseen danger there. (Colonists in the Geoscape Dome -20 Comfort)
  2. Observe the life cycle of the organism in the Geoscape Dome ecosystem - this is a unique opportunity to learn! (75% Enable: Gain Research, 25% Enable: Fail)
Geo Life: Gain Research
  • Option 2
  • Suppress: 5 Sols
  1. Good job! (5,000 Research.png Research)
Geo Life: Fail
  • Option 2
  • Suppress: 5 Sols
  1. Organize the evacuation! (Geoscape Dome disabled for 5 Sol)
Geological Treasures
Event crater.png
  1. [Not Astrogeologist] Disable the Excavator for <sols(disable_duration)> Sols. (The Excavator is disabled for 10 Sols, Enable: Not Geologist)
  2. Continue excavating - we need the resources. (5 Geologist Colonists gain the Alcoholic trait)
  3. [Astrogeologist] Perhaps there is something more to be discovered there. Disable The Excavator. (The Excavator is turned off for 10 Sols, Enable Geologist)
Geological Treasures: Not Geologist
  • Option 1
  • Suppress: 10 Sols
  1. Ok. (15,000 Research.png Research)
Geological Treasures: Geologist
  • Option 3
  • Suppress: 10 Sols
  1. Ok. (Reveal Breakthrough)
Marsquake

Event collapsing building.png

Activation Effect: Marsquake in vicinity of the Mohole
  1. Shut down the Mohole Mine and use Concrete to stabilize the foundations. (Malfunctioning Mohole requires 100 Concrete)
  2. Keep drilling! (Marsquakes for 10 Sols, Enable More Quakes and Kill Quakes)
  3. [Astrogeologist] Lend your expertise to improve the Mohole design and prevent further accidents. (no effects)
Marsquake: More Quakes
  • Option 2
  • Suppress: 3 Sols
  1. (Marsquake in vicinity of the Mohole, Reenable: More Quakes)
Marsquake: Kill Quakes
  • Option 2
  • Suppress: 10 Sols
  1. (Disable: More Quakes)

Renegades Story Bits[edit | edit source]

Renegades Story Bits can take place at any point as long as enough Colonists have the Renegade trait and certain buildings are constructed.

Story Bit Renegades Requirements Decisions (effects)
Gears of Crime
Event interrogation.png
1 or more Engineer 1 or more Factories
  1. Great stuff... (All Factories require maintenance)
Darwin Nominee

Event idiot.png

1 Idiot Activation Effect: Water Fault, Renegade Idiot Dies
  1. Carry on... (no effects)
Justice
Event protest.png
1 Non-Senior Security station.png 1 or more
Security Stations
Activation Effect: Non-Senior renegade dies
  1. This kind of behavior doesn't suit their station. Punish the Officers. (Security Station workers get -35 Morale for 10 Sols)
  2. The Officers were doing their jobs. No punishment is necessary. (10 Colonists gain the Renegade trait)
  3. Close all Security Stations for 5 Sols for retraining. This must never happen again. (Security Stations are disabled for 10 Sols)
The Grip of the Lawless
Renegades - Street King.png
10 Spacebar.png 1
Spacebar
  1. So it has come to this - our first executions on another world. Humanity will never change. (2 Renegades die, Renegades lose renegade trait and gain 10 sanity)
  2. Never! Mars shall not be sullied by capital punishment. (2 Renegades are removed, -40 Morale for 10 Sols)
Health Care, who Cares?
Event protest.png
10 Infirmary.png 3 or more
Infirmaries
  1. Another day of life... on Mars. (Infirmaries are disabled for 5 Sols)
  2. [5 Officer Colonists] Send in officers to disperse the crowd. (-35 Morale for 15 Sols)
Turf Wars
Renegades - Street King.png
20 Building - Grand Dome.png 1 or more
Domes

3 Security Officers

  1. Let them fight it out. We won't risk the lives of our Officers for this. (9 Renegades die)
  2. Send in the Officers. We don't need open gang warfare in our fragile habitats. (3 Renegades and 3 Officers die)
  3. [$100M] Pay off the leaders of the gangs to abandon these plans. (no effects)
Street King
Renegades - Street King.png
1 Youth 2 or more Factories
  1. Clean up all factories and make sure this doesn't happen again. (Renegade youth gains guru trait, emergency maintenance for all Factories costing 3 materials instead of normal maintenance amount)
  2. We can't stop the factories right now. The workers will have to tolerate the drawings. (Renegade youth gains guru trait, all factory workers lose -15 Morale for 10 Sols)
  3. Use a Rover as a trap and attempt to catch the leader. (Rover destroyed, Enable Follow-up)
Street King: Follow Up Option 2

Suppress 0.25 Sols

  1. A two hour scolding session seems in order. Then a wristband to always monitor the kid. (no effects)
  2. [City Mayor] Convince <DisplayName> that they could put their talents to improving the Colony instead. (Renegade youth replace Renegade trait with workaholic)
  3. [Oligarch] Clarify how difficult survival on Mars is and that such actions make things harder. (Renegade youth replace Renegade trait with Survivor)
  4. [Psychologist] Have a nice chat about the positive side of our live on Mars. (Renegade youth replace Renegade trait with Enthusiast)
Hostage Situation
Event video call 2.png
1 $550M Funding

Casino complex.png 1 or more
Casino Complex

  1. [$550M] An explosive will endanger the entire Dome. Give them what they want. (Enable Suicide)
  2. We will not negotiate with terrorists. Denied! (Enable Blow up)
  3. [$550M] Send the money but apprehend the suspect as they head towards the Rover. (Enable Suicide)
Hostage Situation: Blow Up Option 2
  1. Ok (Renegade Dies, Casino Explodes)
Hostage Situation: Suicide Option 1, 3
  1. Ok (Renegade Dies)
Evil Genius
Event video call 2.png
1 Genius $1B Funding
Building - Rocket.png
1 or more Landed Rocket
Building - Drone Hub.png
2 or more Drone Hubs
Building - Shuttle Hub.png
2 or more shuttle hubs
Activation Effect: Shuttle and Drone Hubs Malfunction, $500M Funding Removed
  1. [Commander Profile] (90% Enable Success, 10% Enable Penalty)
    • [Rocket Scientist] Force lock the controls of the Rocket remotely.
    • [Politician] Try to reason with them and promise change.
    • [Futurist] Threaten to write an op-ed that shapes <DisplayName> as a lowly villain.
    • [Astrogeologist] Invent a competent lie about a Meteor Storm that will hamper the Rocket take-off.
    • [City Mayor] Contact Earth authorities and delegate the issue to them.
    • [Inventor] Try to cause a Rocket malfunction remotely.
    • [Ecologist] Warn about possible dire consequences to Earth Ecology if the Rocket gets there.
    • [Doctor] Tell <DisplayName> you have seen their medical records and they are unfit for a space trip at this time.
    • [Oligarch] Threaten some friends of <DisplayName> on Mars and Earth.
    • [Psychologist] Try to induce guilt in <DisplayName>.
  2. Let them go and don't risk further damage. (Landed rocket explodes, renegade genius removed)
Evil Genius: Penalty Option 1
  1. Ok ($500M Funding Removed, landed rocket explodes, renegade genius removed)
Evil Genius: Success Option 1
  1. Ok ($500M Funding)
Estranged Dome

Event emergency.png

15 Building - Grand Dome.png 2 or more
Domes
Activation Effect: Dome Status set to Rogue and Enable Follow-up
  1. *lie* We will comply.
  2. Give them time, they'll come around.
  3. Threaten to stop the power of their Dome.
Estranged Dome:

Follow-up

Option 1, 2, 3

Suppress 10 Sols

  1. Welcome back! (Dome Rogue Status Removed)
  2. No, I think you haven't tried hard enough. We will not accept you back in the colony. (Enable Follow-up 2)
Estranged Dome:

Follow-up 2

Follow-up Option 2

Suppress 10 Sols

  1. Welcome back! (Dome Rogue Status Removed, Dome Colonist gain 20 Comfort and lose Renegade Trait)
Martian Vice

Event shuttle.png

15 5 Shuttles Activation Effect: Shuttle Removed, 1 Dome Fracture, 1 Renegade Colonist Dies
  1. Close all Shuttle Hubs for <sols(time_off)> Sols to improve security. (Shuttles Hubs closed for 3 Sols)
  2. We need our Shuttles operating and can't afford to stop them now. (Enable Stop Races, No Renegades, No Shuttles Left, 50% Crash, 50% No Crash)
Martian Vice: Crash Option 2

Suppress 2 Sols

  1. Ok (1 Renegade Colonist Dies, 1 Shuttle Removed, 1 Dome Fracture, Reenable: 50% Crash, 50% No Crash)
Martian Vice: No Crash Option 2

Suppress 2 Sols

  1. Ok (Reenable: 50% Crash, 50% No Crash)
Martian Vice: No Shuttles Left Option 2

No Shuttles

  1. Ok (Disable: Crash, No Crash, No Renegades, Stop Races)
Martian Vice: No Renegades Option 2

No Renegades

  1. Ok (Disable: Crash, No Crash, No Shuttles Left, Stop Races)
Martian Vice: Stop Races Option 2

Suppress: 10 Sols

  1. Ok (Disable: Crash, No Crash, No Renegades, No Shuttles Left)
Vigilante Justice

Event interrogation.png

10 2 or more youth Activation Effect: 3 Renegade Colonists Die, 2 Youth Colonist die
  1. This is wrong and immoral. Prepare to ship <DisplayName> back to Earth. (Colonist Removed)
  2. Maybe <DisplayName> is the antidote for our crime problem. Set them loose. (Enable Kill Renegades, Enable Disable)
Vigilante Justice: Kill Renegades Option 2

3 or more Renegades

Suppress: 0.8 Sols

  1. Ok (3 Renegades die, Reenable Kill Renegades)
Vigilante Justice: Disable Option 2

Suppress: 12.5 Sols

  1. (Disable Kill Renegades)
The Rogue Dome

Event emergency.png

25 Renegades in a dome Activation Effect: Dome gains rogue status, all Colonist in dome gain Renegade trait, dome renamed "First Martian Republic", Enable Dead and Clear
  1. This is madness! We are dependent on each other and they have no chance on their own.
  2. This is their right! We can only hope that we will again manage to see each other eye to eye in the future!
  3. Traitors! If they are not true to the ideals of our Colony, they will receive no support from us!
  4. I am certain that a diplomatic solution will present itself in time.
The Rogue Dome: Clear Average Comfort 70

More than 1 Colonist in rogue dome

Suppress: 15 Sols

Activation Effect: All renegades lose renegade trait, +20 morale for 20 Sols, Remove Dome Rogue Status, Disable Dead
  1. We are glad that our brothers and sisters have remembered our common Dream.
  2. Welcome them, but keep a close watch on this Dome. Next time we will not be so lenient.
The Rogue Dome: Dead No colonists in rogue dome Activation Effect: 15% of Colonist become Renegade, Remove Dome Rogue Status, Disable Clear
  1. What a pointless waste of human life...
  2. These renegades had it coming!

Rocket Story Bits[edit | edit source]

Story Bit Requirements Decisions (effects)
Rocket Malfunction
Event meteors.png
  • At least 2 Rockets
  • Sols 10-200
  • Landing Cargo Rocket
  • 30% Enable Chance
  1. Attempt the landing with full payload. (30% chance the rocket will explode)
  2. Jettison the payload, then land. (safe landing but cargo is lost)
  3. [Rocket Scientist] Activate manual control, I can land this one safely. (rocket will land safely with cargo)
Experimental Rocket

Event rocket launch.png

  1. We accept! (Enable Launch Fail and End, New Rocket, 10% decrease of Travel Time between mars and earth)
  2. [Rocket Scientist] Let me have a look at the blueprints (Enable Launch Fail and End Rocket Scientist, New Rocket, 10% decrease of Travel Time between mars and earth)
  3. Sounds too risky (no effects)
Experimental Rocket: Launch Fail
  • Option 1,2
Activation Effect: Rocket Removed, Disable End and End Rocket Scientist
  1. [Passenger Rocket] A tragic loss! The passengers will be commemorated as heroes.
  2. [Cargo Rocket] At least no human lives have been lost...
Experimental Rocket: End
  • Option 1
  • Suppress: 40 Sols
  1. Luckily, our rockets are safe now (Disable Launch Fail)
Experimental Rocket: End Rocket Scientist
  • Option 2
  • Suppress: 10 Sols
  1. Luckily, our rockets are safe now (Disable Launch Fail)
Sabotage!

Event red alert.png

  • Manual Rocket Launch
  • 10 or more renegades
  • 2 or more rockets
  1. The Renegades went too far this time... (Rocket Explodes)
Rocket Launch Delayed
Event rocket.png
  • Manual Rocket Launch
  • 1 or more Colonists
  • 40% Enable Chance
  1. [Politician or City Mayor] You have my full assurance that everything is going to be alright. (no effects)
  2. [Rocket Scientist] Postponing rocket launches is a routine procedure, there's nothing to fear. (-5 Morale for 2 Sols)
  3. We will do an additional maintenance check, just to alleviate the concerns. (the Rocket requires 5 Electronic Parts)
  4. If the experts are satisfied, this is good enough for me. (-10 Moral for 5 Sols)
Rocket Launch Failed
Event rocket.png
  • 1 or more Colonists
  • Manual Rocket
  • 30% Enable Chance
  1. Perform the maintenance. (the Rocket requires 5 Machine Parts)
  2. [Inventor] I think the issue is software-related. (safe launch)
  3. Launch the Rocket and repair it back on Earth. (20% chance to lose the Rocket and get -20 Morale for 5 Sols)

Sanity Breakdown Story Bits[edit | edit source]

Each time a Colonist suffers a Sanity Breakdown there is a chance to trigger a Story Bit. Some options selected recover the colonist to 50 sanity.

Story Bit Requirements Decisions (effects)
Witness Me!
Event collapsing building.png
  1. That building, you see it? Charge! (Building Destroyed)
  2. That Dome, that’s where they hide! (Dome Receives 3 Fractures)
  3. Listen to my voice, calm down, no need for violence! (50% RC Vehicle Destroyed, 50% Colonist Recovers)
  4. [Psychologist] Think happy thoughts, little Joe! (Colonist Recovers)
The Luddite Vibe
Event colonist.png
  1. We cannot afford to lose the Hub! (Colonist Dies)
  2. Forget about the building, save the colonist! (Drone Hub Destroyed)
Hello Darkness, My Old Friend
Event medical check.png
  1. Who am I to judge? (Colonist Unable to Work)
  2. [1 Infirmary] I would suggest seeking professional help. (40% Colonist Unable to Work, 30% Colonist Able to Work, 30% Colonist Dies)
  3. [Psychologist] Together we could find the answer why the previous self was unwanted. (75% Colonist Able to Work, 25% Colonist Unable to Work)
Hello Darkness, My Old Friend: Follow Recovery
  • Options 2: 30%, 3: 75%
  1. Ok. (no effects)
Violent Delights
Event colonist.png
Activation Effect: 5 Colonists -10 Health
  1. Send colonists to take the maniac down! (70% 5 Colonists -20 Health, Colonist Recovers; 30% 5 Colonists -20 Health, Colonist Dies)
  2. Send Drones to take the maniac down! (3 Drones Destroyed, Colonist Unable to Work for 5 Sol)
  3. [15 Officer Colonists] Send security Officers to apprehend the maniac! (Colonist Recovers)
Violent Delights: Follow Recovery
  • Violent Delights option 2
  • Suppress 5 Sols
  1. Ok. (Colonist Able to Work)
Negative FeedbackEvent mysterious stranger.png Activation Effect: [bug] All Colonists gain 10 sanity
  1. [50 Religious Colonists] Let’s pray for the poor soul! (Empath Recovers)
  2. Attempt to sedate and calm down the empath. (65% 5 Colonists -10 Sanity, Empath Recovers; 35% All Empath gain +10 morale for 10 Sols, Empath Recovers)
  3. Expel the empath! (All Empath -10 Morale for 10 sol, Empath leaves)
  4. [6 Empath] Only Empaths could cure another Empath! (Empath Recovers, All Colonists +20 Sanity and +20 Comfort)
Mad Genius
Event artificial intelligence mystery 2.png
  • Domes are closed
  1. Give away the components. (50% Dome Fracture, Genius recovers and gains Enthusiast Trait; 25% 10 Drone Prefabs, Genius Recovers; 25% 4 Drone Prefabs, All Drones Move 20% Faster).
  2. Sounds dangerous! Apprehend the patient! (50% Genius becomes renegade, 4 Colonists -20 Health; 50% Genius Recovers)
  3. Leave them alone and hope for the best. (80% Genius Recovers; 10% Dome Fracture, Genius Recovers; 10% 10 Drone Prefab, Genius Recovers)
Fhtagn! Fhtagn!
Event mysterious stranger.png
  • Colonist has the Saint trait
  1. Expel the false prophet! (Saint Leaves, All Colonists -10 Morale for 10 Sols)
  2. Let’s wait it out. (Religious Colonists gain the Coward Trait)
  3. [Church of the New Ark] Condemn the false teachings. (no effects)
Nuts and Bolts
Event idiot.png
  1. We all have bad moments, be it biorobot or human. (Biorobot Recovers, Colonists -30 Comfort, Biorobots get +20 Morale for 20 Sols)
  2. Biorobots were created to complement our weaknesses. Reprogram it! (Biorobot recovers and loses all traits, Biorobots get -20 Morale for 20 Sols)
Vagrancies of Fame
Event video call 2.png
  1. Ban the upload. (-10 Morale for 10 Sols)
  2. Let it happen. (Celebrity Colonist dies)
  3. This is a valuable display of social criticism! (50% Celebrity Colonist Dies)

Space Race Story Bits[edit | edit source]

Space Race Story Bits require Rival Colonies to be present on Mars. Many of them also require a certain Standing with one of the Rival Colonies.

Story Bit Rival Colonies Standing Other requirements Decisions (effects)
Armageddon At least 2 Any Landed Rocket
  1. We can't stay idle and leave our fellow Martians to die. Fire the rocket! (lose the Rocket, Meteor Storm, +50 Standing, Electronics and Polymers once disaster ends)
  2. I am responsible for the lives of our colonists and can't put them in danger. I am sorry. (Rival Colony is destroyed)
The New Guys Below 3 Any Colonists
  1. They have no chance. Send a team of experts to help. (lose 10 Colonists, new Rival Colony with 50 Standing)
  2. Wish them luck. They are going to need it. (no effects)
Asylum Any > 90 None
  1. Ignore the message, make sure no one knows about it. (no effects)
  2. Bring him in. Maybe he'll be worth some reward if returned. ($500M Funding, -20 morale for 20 Sols)
  3. What could have made him take this perilous trip? Grant Still Osbourne asylum. (random technology, +20 Morale for 20 Sols, -100 Standing with the Rival Colony)
Bad Joke Any < -50 None
  1. Start operation "Totally Not Dust Storm" - send it back and drop it over one of their Domes. (-25 Standing with the Rival Colony, +20 Morale for 10 Sols)
  2. Contact all colonies and make a stern statement. (+10 Standing with all Rival Colonies, -20 Morale for 10 Sols)
  3. Do nothing. Reacting to such a stupid joke would be beneath us. (+25 Standing with the Rival Colony, -20 Morale for 10 Sols)
Carnival Any < 60 Colonist with the Tourist trait
  1. Move along, people! We have a planet to colonize. (lose 20% of the Colonists with Gambler or Gamer trait, +25 Standing with the Rival Colony)
  2. Nice carnival! It would be such a pity if something bad happened. (-5 Morale for 10 Sols, -25 Standing with the Rival Colony)
  3. [$400M] Let's have a carnival of our own! (50 applicants with the Tourist trait)
  4. [Brazil] Amateurs! We'll show them what a real Carnival looks like. (50 applicants with the Tourist trait, 25 applicants with the Sexy trait)
  5. [Europe] We'll organize a Drone corrida! (lose 2 Drones, 50 applicants with the Tourist trait)
Cold Machines At least 2 Any 4 Drones
  1. Of course we will ring the bell on this one. Inform the UN. (-15 Standing with all Rival Colonies, -30% Funding for Rival Colonies)
  2. No one was killed, fortunately. Just make sure our Drones are better protected from now on. (no effects)
Corporate Warfare Any < -60 None
  1. Everyone is free to pursue happiness for themselves and their family. (lose 40% Colonists without specialization, +25 Standing with the Rival Colony)
  2. There is a special contractual clause that stops them from leaving. (Colonists without specialization get -25 Morale for 10 Sols, -25 Standing with the Rival Colony)
  3. [$250M] Outbid the rivals. Money solves all problems. (no effects)
  4. [Blue Sun Corporation] There is no honor among thieves. (20 Colonists)
  5. [SpaceY] Two can play this game! (10 Colonists, 5 Drones)
Cyber War At least 2 < -40 None
  1. No need, just hinder their production. (Rival Colony loses advanced resources)
  2. Share the story with Earth. (Rival Colony loses Colonists and Funding, -30 Standing with all Rival Colonies)
  3. Warn them - this could be embarrassing for us all. (+35 Standing with the Rival Colony)
  4. Anyone up for some good old blackmailing? ($1000M Funding, -50 Standing with the Rival Colony)
Disease Any < 60 None
  1. Send medical workers to help contain the outbreak. (lose 40% Medic Colonists, +25 Standing with the Rival Colony)
  2. Seal the gates! Establish quarantine. (-5 Morale for 10 Sols, -25 Standing with the Rival Colony)
  3. Accept some refugees under strict medical supervision. (20 Colonists, 10% of all Colonists gain the Chronic Condition trait)
  4. [Japan] Send Drones operated by our Medics. (lose 2 Drones and 10% Medic Colonists, +5 Morale for 10 Sols)
  5. [Russia] Send trained Officers to help restore order. (temporarily lose 5 Officer Colonists, they will return with the Introvert, Rugged and Survivor traits)
Dumping At least 1? ??? ???
  1. They can't keep this up for long. We can wait. (RareMetals.png Rare Metals price -25% for 20 Sols, +25 Standing)
  2. [$100M] We can organize some stock market shenanigans to press them. (-25 Standing)
  3. We can work out a barter deal with our trade partners. (RareMetals.png Rare Metals price -25% and advanced resources price -20% for 20 Sols)
  4. [International Mars Mission] Isn't that cute! We can easily dump the prices even lower! (RareMetals.png Rare Metals price -50% for 10 Sols and then +25% for next 10 Sols)
  5. [China] No problems! China's great market will buy anything we sell! (no consequences)
Elevated Access Any Any Space Elevator
  1. Of course, let our brothers and sisters on Mars benefit from our success. (+30 Standing with all Rival Colonies, Rival Colonies develop 10% faster)
  2. Fair enough. But business is business. Charge 'em. ($2000M Funding, Rival Colonies develop 10% faster)
  3. The Space Elevator is our achievement. Request denied! (-25 Standing with all Rival Colonies)
Famine Any < 60 None
  1. Send some of our Botanists to help. Teach a man to fish... (lose 40% Botanist Colonists, +25 Standing with the Rival Colony)
  2. No one said that surviving Mars is easy. We can't spare these specialists. (-5 Morale for 10 Sols, -25 Standing with the Rival Colony)
  3. Invite over some of them. We can feed everyone. (10 Colonists with the Glutton trait)
  4. [India] Send some of our people to teach them. (lose 40% Colonists with the Vegan trait, +5 Morale for 10 Sols)
  5. [Church of the New Ark] Feed the hungry and help those in trouble. (20 Colonists with the Religious and Glutton traits)
Gaming Tournament At least 1? ??? ???
  1. Surviving Mars is not a game! (lose 40% of Gamers, +25 Standing)
  2. [$250M] We can make out own gaming tournament! (gain 10 Gamer colonists, -25 Standing)
  3. We'll gather a team to participate and try to take the grand reward! (Gamer Colonists have a chace to lose or gain 25 Morale for 10 Sols)
  4. [Paradox Interactive, $400M] We'll make a Game Design Tournament instead! (gain 10 Enthusiast Gamer Colonists, all gamers gain 25 Morale for 10 Sols)
  5. [Japan, $250M] Let's see if they can compete with our low-G giant fighting robot competition! (lose 3 Drones, gain 50 Tourist and 10 Engineer Enthusiast Applicants)
Grudge 2 or more
Rival Colonies
??? ???

5 colonists are killed when this event triggers.

  1. Just fix the problem. We cannot afford more research setbacks. (no Outsource/Sponsor research for 5 Sols)
  2. Yes, fix the problem, but also find out who is responsible. We must know our enemies! (no Outsource/Sponsor research for 15 Sols. Discover the culprit)
Grudge
(aftermath)
2 or more
Rival Colonies
??? Option 2 in the Grudge Story bit.
  1. [$500M] We can't let this go unpunished. Set aside funds and wait for the perfect opportunity. (should the opportunity ever arise, and it may not, you will be able to exact revenge.) - Later on, provides another decision:
    1. It was so long ago, and things are different now. Abort!
    2. We will never forget the lives they have taken from us. Go ahead! (rival colony is destroyed)
  2. We cannot concern ourselves with petty squabbles. Our mission is too important. (no effect?)
Immortal Engines Any < 60 Colonist with the Hippie trait
Colonist with the Nerd trait
  1. This is ridiculous! It just can't work. (10 Colonists with the Hippie trait)
  2. This is the future! We will consider starting such project. (10 Colonists with the Nerd trait)
  3. [Paradox Interactive] Don't worry! We are secretly working on such a project already. (20 Colonists with the Enthusiast and Hippie traits)
Industrial Espionage Any < 60 None
  1. Okay, but there is a contractual penalty for failure to fulfill obligations. (lose 20% Scientist Colonists, +25 Standing with the Rival Colony)
  2. See the small print on this contract? They can't leave. (Scientists get -25 Morale for 10 Sols, -25 Standing with the Rival Colony)
  3. Okay, but they must send back secret reports of their work. Mutually assured deception! (lose 40% Scientist Colonists, -2% Research cost in a random field)
  4. [China] Send some of our Scientists as double agents. (lose 40% Scientist Colonists, -5% Research cost in a random field)
  5. [Russia] Our Officers should be able to pass as Scientists and steal their secrets. (lose 20% Officer Colonists, -3% Research cost in a random field)
Info Wars At least 2 Any None
  1. We can't afford to agitate the workers in factories and extractors. (Medics and Scientists get -35 Morale for 15 Sols)
  2. The Morale in our infirmaries and labs is a top priority. (Engineers and Geologists get -35 Morale for 15 Sols)
Lab Cleaning Any Any 3 Research buildings
  1. I've never been a fan of common sense. The labs continue to work while the cleaning takes place. (-75% Performance for research buildings for 6 Sols)
  2. Close all labs down and rid them of these devices. (research buildings are disabled for 2 Sols)
New Generation Any > 60 2 Rockets
  1. If they have the money, we will gladly help them spend it. (25 applicants with the Tourist trait)
  2. Why travel to Earth? Persuade them to come to our colony and live a life of luxury! (15 applicants with the Tourist trait, 10 Colonists with the Martianborn and Whiner traits)
  3. I don't have time for babysitting. (+10 Standing with the Rival Colony)
Second Home Any > 60 75 Comfort in a Dome
  1. They are welcome to stay! (10 Colonists)
  2. They are our friends! They are welcome to visit as they like. (+5 Morale for 10 Sols)
  3. Friends will be friends, but the colony's security comes first. (Security Station workers get +25 Morale for 10 Sols)
Shadow Run At least 2 Any None
  1. Raise the issue with Earth. There's nothing more we can do. (-35 Morale for 5 Sols)
  2. I will give out a speech blaming all other Colonies to appease the Colonists. (-25 Standing with all Rival Colonies)
Sleeper Joe Any Any None
  1. Apprehend the spy and send them to court. ($1000M Funding, -15 Standing with all Rival Colonies, -35 Morale for 10 Sols)
  2. Limit all access they have to sensitive material and let them live out their days peacefully. (no effects)
SpyTech Any Any Rival Colony has a tech not researched
  1. We don't need this. Decline. (no effects)
  2. [$500M] Pay for Bronze package. (70% chance to get a new technology)
  3. [$1000M] Pay for Gold package. (3 new technologies)
  4. [$1500M] Pay for Platinum package. (Breakthrough)
  5. [Politician] Bring the matter to the authorities on Earth. SpyTech is dangerous for all of us. (+20 Standing with all Rival Colonies)
The Best In Us Petition Any Any None
  1. [$1000M] We are ready to help. (+25 Morale for 10 Sols, +35 Standing with the Rival Colony)
  2. [$2000M] We shouldn't belittle ourselves with petty rivalries. (+45 Morale for 10 Sols, +45 Standing with the Rival Colony)
  3. We have our own woes and I doubt they would do the same for us. (-25 Morale for 10 Sols)
The Conference At least 2 < -20 None
  1. A kidnapping, you say? Let's do this! (5 Colonists with the Genius trait, -60 Standing with all Rival Colonies)
  2. We will never stoop so low. (no effects)
The Patient ? ? None?
  1. Unidentified ailment? We can't put the colony at risk, leave them to their fate. (Ends event chain)
  2. Whoever ejected this person to die is nothing like us. Bring them in for treatment. (After paying $250M over 5 events, many colonists will gain 'enthusiast' perk)
The Patient
(2)
? ? Option 2 in The Patient story bit
  1. [$50M] Ok, pay.
  2. We cannot afford this - quite regretfully.
The Patient
(3)
? ? Option 1 in The Patient (2) story bit
  1. [$50M] Ok, pay.
  2. We cannot afford to pay for the treatment any more - I am sorry.
The Patient
(4)
? ? Option 1 in The Patient (3) story bit
  1. [$50M] Ok, pay.
  2. We cannot afford to pay for the treatment any more - I am sorry.
The Patient
(5)
? ? Option 1 in The Patient (4) story bit
  1. [$50M] Ok, pay. (Leads to an event which gives "many colonists" the enthusiast perk.)
  2. We cannot afford to pay for the treatment any more - I am sorry.
Wrong Address At least 2 Any None
  1. Finders, keepers! Get the goods! (2 Supply Pods, -35 Standing with the Rival Colony)
  2. Contact the rival colony and give them control of the Supply Pods. (+25 Standing with the Rival Colony)
  3. [Oligarch] Take them and blame the others for stealing pods of ours. Make noise and minimize the damage. (2 Supply Pods, -15 Standing with all Rival Colonies)

Green Planet Story Bits[edit | edit source]

Green Planet Story Bits require certain amounts of progress in terraforming parameters. As such they cannot appear during games with the No Terraforming Game Rule

Story Bit Terraforming parameters Other requirements Decisions (effects)
Baby Volcano
Event discussion.png
  • > 50% Temperature.png Temperature
  • < 99% Vegetation.png Vegetation
  • < 99% Hydrosphere.png Water
(optional) Complete the Rig Baby Volcano Project
  1. Send a team of Geologists to blow it up! (unlock an Expedition for +2% Atmosphere.png Atmosphere, +1% Hydrosphere.png which triggers a Marsquake)
  2. [$200M] There is a way to do this remotely.
    (the volcanic eruption happens instantly; Marsquake)
  3. I don't want to set the world on fire. (no effects)
Cold-Resistant Bacteria
Event discussion.png
  • > 25% Temperature.png Temperature
  • > 25% Hydrosphere.png Water
  • < 99% Vegetation.png Vegetation
(optional) Complete the Spread Cold-Resistant Bacteria Project
  1. Let it go! Send an RC Commander to release Elsa.
    (Spread Cold-Resistant Bacteria Planetary Anomaly) +2% Vegetation.png Vegetation
  2. Repurpose our Moisture Vaporators and use them to spread Elsa. Big summer blowout!
    (+0.2% Vegetation.png Vegetation for each working Moisture Vaporator)
  3. We can manage without Elsa. The cold never bothered me anyway. (do nothing)
Comet Sighted
Event meteors.png
  • > 5% Hydrosphere.png Water
  • < 99% Atmosphere.png Atmosphere
  • 10 Idiot Colonists
  • MDS Laser
  1. Don't bother me with silly superstitions. Just shoot it. (+2% Atmosphere.png Atmosphere terraforming, Colonists with the Idiot trait get -20 Morale for 10 Sols)
  2. [Church of the New Ark] We shall hold a special ceremony and consecrate the laser to destroy this devilry. (+2% Atmosphere.png Atmosphere terraforming)
  3. [Psychologist] It is heading to Earth! It's our duty to save our home planet from the curse! (+2% Atmosphere.png Atmosphere terraforming)
  4. I wish I lived in more enlightened times... (no effects)
Junk in Space
Event meteors 2.png
  • At least 150 Colonists
  • 25%-95% Atmosphere.png Atmosphere terraforming
  1. (optional) Complete the Spread Junk in Space Project
  2. Complete the Clean Junk in Space Project
  1. +1% Temperature.png Temperature terraforming, Meteor Storm, 20 Metals.png Metals, 5 RareMetals.png Rare Metals
  2. +3% Temperature.png Temperature terraforming, Meteor Storm, 20 Metals.png Metals, 5 RareMetals.png Rare Metals
  3. +1% Temperature.png Temperature terraforming, 20 Metals.png Metals, 5 RareMetals.png Rare Metals
Ice Asteroid
Event meteors.png
  • < 99% Atmosphere.png Atmosphere
  • > 5% Hydrosphere.png Water
  1. Complete a Crash Ice Asteroid Project
  1. Send drones to operate the engines and steer it on a collision course.
    (unlock an Expedition for +3% Hydrosphere.png which will cause a Marsquake)
  2. [ Ecologist or Rocketscientist ] Send drones and a team to extract them, then detonate in orbit.
    (unlock an Expedition for +2% Atmosphere.png Atmosphere and +1% Hydrosphere.png)
  3. [ Astrogeologist or Hydroengineer ] I will lead a team to mount the engines and crash it on the other side of Mars.
    (unlock an Expedition for +1% Atmosphere.png Atmosphere and +2% Hydrosphere.png)
  4. I don't want to put the colony at risk. (do nothing)
Martian Yellowstone
Event discussion.png
  • < 99% Hydrosphere.png Water
  • > 10% Temperature.png Temperature
(optional) Complete the Unleash Martian Yellowstone Project

Effect: Mars has gained +1% Hydrosphere.png. (regardless of choice)

  1. Send drones to widen the water entrances and form a river bed.
    (unlock an Expedition for +2% Hydrosphere.png, requires MachineParts.png Machine Parts)
  2. [ Hydro Engineer or Inventor ] I will lead a team to mount the equipment. (unlock a bigger Expedition for +3% Hydrosphere.png, requires MachineParts.png Machine Parts)
  3. [ City Mayor or Oligarch ] This is a tourist magnet natural wonder! Advertise it on Earth. (Gain 100 Tourist applicants)
  4. Why do anything about it, when it happens anyway with climate changes? (all Lazy colonists gain +10 Morale for 10 Sols)
Shooting Stars
Event meteors 2.png
  • > 5% Hydrosphere.png Water
  • < 99% Atmosphere.png Atmosphere
  • MDS Laser
  1. Precision fire only! (+0.25% Atmosphere.png Atmosphere terraforming for each MDS Laser, Meteor Storm)
  2. Fire at will! (+0.3% Atmosphere.png Atmosphere terraforming for each MDS Laser, heavier Meteor Storm)
  3. [ Ecologist or Astrogeologist ] Let me optimize the trajectory estimation to completely vaporize them. (+0.25% Atmosphere.png Atmosphere terraforming for each MDS laser)
  4. Meteor bombardment doesn't sound like a safe thing to do for our colony. (no effects)
Smoke on the Water
Event idiot.png
  • > 5% Hydrosphere.png Water
  • < 99% Atmosphere.png Atmosphere
  1. Building - Fuel Rafinery.png 1 or more
    Fuel Refineries
  2. Research Overloaded Fuel Refineries or Advanced Overloaded Fuel Refineries
  1. Fire in the Sky (unlock the Overloaded Fuel Refineries research)
  2. [ Astrogeologist or Inventor ] Nice idea! Let's exploit it to the limit! (unlock the Advanced Overloaded Fuel Refineries)
  3. That's a bit too much. (do nothing)
Tardigrades
Event discussion.png
  • > 25% Temperature.png Temperature
  • > 25% Hydrosphere.png Water
  • 10%-96% Vegetation.png Vegetation
  1. Nuclear Terraforming researched
  2. Complete the Spread Tardigrades or the Throw Tardigrades Project
  3. Complete a Melt the Polar Caps Project (+3% Vegetation.png Vegetation)
  1. Mars, meet your new conquerors!
    (unlock an Expedition for +3% Vegetation.png Vegetation, requires Food.png Food)
  2. [ Hydroengineer or Ecologist ] We can prepare canisters with tardigrades and shoot them from space.
    (unlock an Expedition for +3% Vegetation.png Vegetation, requires Metals.png Metal)
  3. We can't do such cruel things to these cute water bears. (do nothing)
Those Dirty Shuttles
Event arrival.png
  • > 5%Atmosphere.png Atmosphere
  • < 95%Temperature.png Temperature
  1. Building - Shuttle Hub.png 1 or more
    Shuttle Hubs
  2. Research Shuttle Afterburners or Advanced Shuttle Afterburners
  1. Idiot Colonists and 5% non-Engineers get -20% Morale for 10 Sols
  2. 3 Shuttles are lost
  3. Idiot Colonists gain the Nerd trait, 5% Engineers get -20% Morale for 10 Sols
  4. All Idiot colonists lose -20% Morale for 10 Sols, and 1 randomly chosen Shuttle Hub is destroyed if no security stations exist.
Inventor, Rocket Scientist
Water Nine
Event video call.png
  • > 25% Atmosphere.png Atmosphere
  • < 90% Temperature.png Temperature
  • 25%-90% Hydrosphere.png Water
  1. [$500M] It is a small cost for such a great improvement! (+15% Temperature terraforming, +15% Hydrosphere.png terraforming, -20% Atmosphere.png Atmosphere terraforming, Dust Storm)
  2. [$200M] Put this "governor" on the private line. I know a thing or two about him. (+15% Temperature terraforming, +15% Hydrosphere.png terraforming, -20% Atmosphere.png Atmosphere terraforming, Dust Storm)
  3. Sounds too risky. (Colonists with the Gambler trait get -20 Morale for 10 Sols)