Story bits technologies
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Story bits technologies are researched to advance a specific Story Bit. Once researched they either grant a minor benefit to the colony or remove the negative effects of the Story Bit. Many Story Bit technologies can have their research cost reduced to 50% by decisions unique to certain Commander Profiles.
Technology | Description | Cost |
---|---|---|
Analyze Space Telescope Data | Help Lambda Industries analyze the data from their space telescope deployed near Mars. | 2500 |
Anomalous Genome Resequencing | Discover the reason behind the unexpected overnight gene re-writing of your colonists. | 10000 |
Cancer Research Initiative | Dedicate your research towards the initiative for discovering a cure for cancer. | 5000 |
Dust Sickness Cure | The Dust Sickness is affecting more and more colonists. We need to find a cure as soon as possible. Once the cure is found afflicted colonists will lose the Dust Sickness trait. | 6000 |
Gene Forging | Increases the chance that a Colonist will have a rare trait. | 10000 |
Geo-Crust Scanner | Complete this research to immediately discover several new metal and rare metals deposits. | position |
MOXIE 2.0 | Redesign the MOXIE unit from the ground up to remove all design flaws and patchworks and increase air production by 2. | 4000 |
Rogue Nanites Analysis | Analyze the abnormal behavior of the Rogue Nanites and the reasons for the glitch. | 3000 |
Rogue Nanites Deactivation | Deactivate the Rogue Nanites to stop their destructive effect on your Colony. | 25000 |
Stirling Generator Cable Faults | Discover what is causing the cable faults related to Stirling Generators and fix the issue. | 1000 |
The Cypher | Decipher the secret contents of a strange message discovered in a strange probe on the surface of Mars. | 2500 (Futurist) 5000 |
The Incident | Investigate the reason behind the critical malfunction of one of our Fusion Reactors. You won't be able to construct new Fusion Reactors until this tech has been researched. | position |
Violent Urges | Investigate the inexplicable crimes committed by Arcology Residents. | 8000 |
Wind Turbine Redesign | Our initial design for Wind Turbines is underperforming. We need a better one taking into account the real Martian conditions. | 1500 |
Low-G Shrimp GMO (Green Planet DLC) |
Genetically engineer a species of shrimp which can benefit from Mars' low gravity and gain the ability to crawl and jump to the nearest water source on its own. Gain 3% Vegetation. | position |
Overloaded Fuel Refineries (Green Planet DLC) |
Fuel Refineries consume 50% more Water and produce 10% more Fuel, contributing to planetary Atmosphere by 0.015% per Sol for every working Fuel Refinery. | 2000 |
Advanced Overloaded Fuel Refineries (Green Planet DLC) |
Fuel Refineries consume 100% more Water and produce 25% more Fuel, contributing to planetary Atmosphere by 0.03% per Sol for every working Fuel Refinery. | position |
Shuttle Afterburners (Green Planet DLC) |
Shuttle Hubs consume 50% more Fuel and shuttles move 10% faster, contributing to planetary Temperature by 0.005% per Sol for every shuttle in flight. | position |
Advanced Shuttle Afterburners (Green Planet DLC) |
Shuttle Hubs consume 100% more Fuel and shuttles move 25% faster, contributing to planetary Temperature by 0.01% per Sol for every shuttle in flight. | position |
Water of Peace (Green Planet DLC) |
Research the life improving formula discovered by one of our colonists and verify its presumed qualities. As a side effect, one may expect a 5% boost in the field of Biotech. |
position |