Story bits techs

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Story Bits technologies are researched to advance a specific Story Bit. Once researched they either grant a minor benefit to the colony or remove the negative effects of the Story Bit. Many Story Bit technologies can have their research cost reduced to 50% by decisions unique to certain Commander Profiles.

Technology Description Cost
Analyze Space Telescope Data Help Lambda Industries analyze the data from their space telescope deployed near Mars. 2500
Anomalous Genome Resequencing Discover the reason behind the unexpected overnight gene re-writing of your colonists. 10000
Cancer Research Initiative Dedicate your research towards the initiative for discovering a cure for cancer. 5000
Dust Sickness Cure The Dust Sickness is affecting more and more colonists. We need to find a cure as soon as possible. Once the cure is found afflicted colonists will lose the Dust Sickness trait. 6000
Gene Forging Increases the chance that a Colonist will have a rare trait. 10000
Geo-Crust Scanner Complete this research to immediately discover several new metal and rare metals deposits. position
MOXIE 2.0 Redesign the MOXIE unit from the ground up to remove all design flaws and patchworks and increase air production by 2. 4000
Rogue Nanites Analysis Analyze the abnormal behavior of the Rogue Nanites and the reasons for the glitch. 3000
Rogue Nanites Deactivation Deactivate the Rogue Nanites to stop their destructive effect on your Colony. 25000
Stirling Generator Cable Faults Discover what is causing the cable faults related to Stirling Generators and fix the issue. 1000
The Cypher Decipher the secret contents of a strange message discovered in a strange probe on the surface of Mars. 2500(Futurist)
5000
The Incident Investigate the reason behind the critical malfunction of one of our Fusion Reactors. You won't be able to construct new Fusion Reactors until this tech has been researched. position
Violent Urges Investigate the inexplicable crimes committed by Arcology Residents. 8000
Wind Turbine Redesign Our initial design for Wind Turbines is underperforming. We need a better one taking into account the real Martian conditions. 1500
Low-G Shrimp GMO
(Green Planet DLC)
Genetically engineer a species of shrimp which can benefit from Mars' low gravity and gain the ability to crawl and jump to the nearest water source on its own. Gain 3% Vegetation. position
Overloaded Fuel Refineries
(Green Planet DLC)
Fuel Refineries consume 50% more Water and produce 10% more Fuel, contributing to planetary Atmosphere by 0.015% per Sol for every working Fuel Refinery. 2000
Advanced Overloaded Fuel Refineries
(Green Planet DLC)
Fuel Refineries consume 100% more Water and produce 25% more Fuel, contributing to planetary Atmosphere by 0.03% per Sol for every working Fuel Refinery. position
Shuttle Afterburners
(Green Planet DLC)
Shuttle Hubs consume 50% more Fuel and shuttles move 10% faster, contributing to planetary Temperature by 0.005% per Sol for every shuttle in flight. position
Advanced Shuttle Afterburners
(Green Planet DLC)
Shuttle Hubs consume 100% more Fuel and shuttles move 25% faster, contributing to planetary Temperature by 0.01% per Sol for every shuttle in flight. position
Water of Peace
(Green Planet DLC)
Research the life improving formula discovered by one of our colonists and verify its presumed qualities.
As a side effect, one may expect a 5% boost in the field of Biotech.
position