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Things I'd like to see added[edit source]

Please delete the question once you've added that answer to the main page:

  1. How common are each of the different deposits?
  2. How common is it to find a deep deposit?
  3. What's the difference (numerically and gameplay-wise) between a regular deposit and a deep deposit?
  4. What extractors & technology is required to extract from each deposit?

CheTranqui (talk) 02:25, 13 March 2018 (CET)

Resource Grades[edit source]

The current resource grades is not correct. The quality is defined by percent. an average depost returns 100%, Each step represents +- 20% from base. So a very low is 60% of nominal production, before upgrades. High is 20%, Very high is 140%. Note that the wonders are defined as using average numbers, so a mod could give plus 40% production to excavator and mohole — Preceding unsigned comment added by LogicMage (talk) 22:40, 24 March 2019‎ (CET) LogicMage (talk) 02:32, 25 March 2019 (CET)

Food article[edit source]

Why was the separate food article deleted? It had a lot of good strategy bits for players. We should have one article for each resource, even if it's a stub.

Demand Interval?[edit source]

Does anyone know at what interval the demand on a resource lowers its supply? For instance, is my power usage 113.2 units per in-game hour? Or is it something different?