Difference between revisions of "Map"

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The underground does not contain natural light. Drones can illuminate the area in a small radius around them. RC vehicles and buildings can illuminate a larger radius.
 
The underground does not contain natural light. Drones can illuminate the area in a small radius around them. RC vehicles and buildings can illuminate a larger radius.
  
Elevators require {{iconify|Power}} that can be supplied from either the surface or underground. However excess power will not be transferred between the two grids.
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Elevators can transfer grid resources between surface and underground.
  
 
Solar and wind power are not available underground. Shuttle Hubs can only be constructed if the Underground Flight School technology has been researched.
 
Solar and wind power are not available underground. Shuttle Hubs can only be constructed if the Underground Flight School technology has been researched.
  
Music does not play underground on any radio station except Marsvision.
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Underground music is replaced by ambient sounds but this feature can be turned off in the radio menu.
  
 
=== Cave of Wonders ===
 
=== Cave of Wonders ===

Revision as of 12:05, 4 November 2021

The Map refers to the actual playable area that you build on and explore while playing. Each map has a specific set of coordinates and a level of resource frequency for Metals.png Metals, Concrete.png Concrete and Water.png Water deposits. There are also levels of frequency for the four Disasters; Dust Devils, Dust Storms, Meteors and Cold Waves. Each of the threats can also be set to "Max" if specific Game Rules are applied or disabled by the No Disasters Game Rule.

Average Altitude determines the effectiveness of Wind Turbines and Large Wind Turbines. Mean Temperature determines the chances of Cold Waves. Topography determines the available build area.

Scanning

Each map is divided into a 10x10 grid, creating a total of 100 sectors per map. They're labeled from 0-9 bottom to top, and A-J from left to right. The starting sector always has its resources revealed but any other sector needs to be scanned. Hovering over a sector which was not scanned reveals what resources it is rich in, if any.

Sectors can be queued for scanning from the map overview. Sensor Towers and stationary RC Seekers drastically increase the scanning speed of nearby sectors and provide a small overall bonus to scanning.

A fast but expensive way to explore the map is to buy Orbital Probes from Earth which instantly scan a chosen Sector. In Space Race this is especially quick with the USA Sponsor; its Probes can scan 5 Sectors at once.

Building in unexplored sectors carries the risk of building on top of undiscovered resource deposits and anomalies.

Deep Scanning

Each sector can be deep scanned regularly via the Technology - Deep Scanning.png Deep Scanning technology or instantly with probes via the Technology - Adapted Probes.pngAdapted Probes technology. Deep scanning can reveal deep Metals.png Metals, RareMetals.png Rare Metals or Water.png Water deposits. Deep deposits are the only deposits which may have the Very High Grade. Once every sector has been deep scanned any remaining Orbital Probes will be removed and new ones will not be available anymore.

Map Features

All map features will have Research Sites around them. Having Research Sites in the working area of a Dome or Lowg lab.png Low-G Lab provides a Research.png Research boost between 10% and 20%.

Permafrost

Maps that have a high threat level for Cold Waves will feature permafrost. Unpowered or unused buildings placed on permafrost will slowly freeze within a Sol. Water Towers and Large Water Tanks will freeze instantly. Frozen buildings break down and maintenance can only be given once the building is thawed. The following buildings melt the permafrost around them and thaw frozen buildings:

  • Subsurface heater.png Subsurface Heaters
  • Artificial sun.png Artificial Sun
  • Mohole mine.png Mohole Mine
  • Advanced stirling generator.png Advanced Stirling Generators (only when open)
  • Core heat convector.png Core Heat Convector

If the threat level for Cold Waves is set to "Max" as a result of the Winter is Coming Game Rule each map will have permafrost areas.

In Green Planet DLC the permafrost can be removed by Temperature.png Temperature terraforming. It starts melting once Temperature.png Temperature terraforming reaches 50%, loses its effects on buildings at 70% and disappears completely at 100%.

Dust Geysers

A few maps will feature dust geysers. Every few Sols a dust geyser will erupt and create 1 or 2 Polymers.png Polymers surface deposits. Geyser eruptions cover nearby buildings with dust (about as much as a Rocket) and decrease the Sanity of nearby colonists that don't have the Martianborn trait (Martianborn Strength tech also required). Buildings cannot be constructed over a dust geyser.

Landscaping

Many maps have areas which you can't build on, due to the fact of uneven terrain. The landscaping option can be used to flatten an area or make a slope. Your drones or RC dozers will mine or give waste rock according to need. RC dozers have the benefit of not being limited to a specific area like drones

Underground

Each map will contain a number of underground entrances. Although visible from the start using them requires investigating an anomaly that appears as soon as a sector with an underground entrance is scanned. Once the anomaly is scanned the player will get the option to either wait until the Low-G Shaft Tunneling technology is researched or send the RC Explorer that investigated the anomaly into the underground. Sent RC Explorers cannot be retrieved until an Elevator has been constructed.

The underground does not contain natural light. Drones can illuminate the area in a small radius around them. RC vehicles and buildings can illuminate a larger radius.

Elevators can transfer grid resources between surface and underground.

Solar and wind power are not available underground. Shuttle Hubs can only be constructed if the Underground Flight School technology has been researched.

Underground music is replaced by ambient sounds but this feature can be turned off in the radio menu.

Cave of Wonders

Each underground map has a 50% chance to feature a unique crystalline area known as the Cave of Wonders. The area contains a unique anomaly chain.

  • Investigating the first anomaly creates a unique Vista area that grants +5 Morale.
  • Investigating the second anomaly raises the Vista Morale bonus to +10 and reveals a new deposit.
  • Investigating the third anomaly raises the Vista Morale bonus to +20 and reveals new deposits. The game will offer the option to reveal even more deposits as the cost of creating a cave-in.
  • Investigating the last anomaly gives the option to either raise the Vista Morale bonus to +35 or reveal new deposits.
Game concepts