Difference between revisions of "Spacecraft"

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== Exporting ==
 
== Exporting ==
Rockets will always attempt to load {{iconify|Rare Metals|24px}} unless explicitly forbidden. Each unit of {{iconify|Rare Metals|24px}} sent to Earth will bring Funds depending on the chosen sponsor. Cures can also be exported for 200M funds if the Wildfire Mystery was resolved.
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Rockets will always attempt to load {{iconify|Rare Metals|24px}} unless explicitly forbidden. Each unit of {{iconify|Rare Metals|24px}} sent to Earth will bring Funds depending on the chosen sponsor. Curetatoes can also be exported for 200M funds if the Wildfire Mystery was resolved.
  
 
In Space Race, Rockets can be sent to deliver resources to a Rival Colony. As they only traverse the orbit of Mars, they require half as much {{iconify|Fuel|24px}}.
 
In Space Race, Rockets can be sent to deliver resources to a Rival Colony. As they only traverse the orbit of Mars, they require half as much {{iconify|Fuel|24px}}.

Latest revision as of 12:08, 18 October 2021

Rocket with initial payload

Spacecraft are used to deliver supplies all the way from Earth, or bring colonists which have applied for a life on Mars. They come in two varieties, Rockets and Supply Pods. The choice of sponsors determines the number of starting Spacecraft.

Spacecraft types

Spacecraft come in two varieties: Rockets and Supply Pods. If applicants are transported, the spacecraft will bring 1 Food.png food per occupant, or 10 if the sponsor is International Mars Mission. Once they orbit, they can support colonists for 5 days if accommodation hasn't been completed.

If the Space Race DLC is installed, then spacecraft will come in 3 different classes, each available to different Sponsors.

Spacecraft Cargo capacity Sponsors Fuel.png Fuel needed Funding.png Price Salvage.png Salvage Commands drones Land in dust storms Travel time
Zeus rocket.png Zeus Rocket 70,000 kg cargo or 12 Applicants International Mars Mission
USA
50 (1400 kg / 1 fuel) $3000M
$500M for Blue Sun Corporation
30Metals.png Metals
10Electronics.png Electronics
yes no 1 Sol without Technology - Plasma Rocket.png Plasma Rockets
0.5 Sol with Technology - Plasma Rocket.png Plasma Rockets
Dragon rocket.png Dragon Rocket 40,000 kg cargo or 12 Applicants SpaceY 35 (1143 kg / 1 fuel)
Rocket.png Regular Rocket 50,000 kg cargo or 12 Applicants All others 50 (1000 kg / 1 fuel)
Supply pod.png Supply Pod 10,000 kg cargo All except Brazil Not reusable $100M 5 Metals.png Metals no yes 0.5 Sol
Drop pod.png Large Supply Pod 20,000 kg cargo Brazil
Ark pod.png Ark Pod 12 Applicants Church of the New Ark

A rocket can be built for 150 Metals.png metals, 25 Electronics.png electronics and 50 MachineParts.png machine parts once the Advanced Rocketry technology is researched.

Asteroid Lander

Asteroid Landers are an experimental class of rockets that can land on asteroids. They can be bought at the cost of 1500 Funding if the Micro-G Landers technology is researched, or constructed if the Advanced Rocketry technology is researched. Asteroid Landers require 35 Fuel.png Fuel to launch and cannot be sent back to Earth. They can carry up to 22 colonists and 75,000 kg of payload that can be edited and by default it will include enough Fuel.png Fuel for a return trip.

Asteroid Landers can be upgraded with an Extended Cargo Module at the cost of 5 Metals.png Metals and 3 MachineParts.png Machine Parts if the technology with the same name is researched. The upgrade increases the cargo capacity to 120,000 but requires an additional 20 Fuel.png Fuel to launch.

Exporting

Rockets will always attempt to load RareMetals.png Rare Metals unless explicitly forbidden. Each unit of RareMetals.png Rare Metals sent to Earth will bring Funds depending on the chosen sponsor. Curetatoes can also be exported for 200M funds if the Wildfire Mystery was resolved.

In Space Race, Rockets can be sent to deliver resources to a Rival Colony. As they only traverse the orbit of Mars, they require half as much Fuel.png Fuel.

Refueling

Rockets are resupplied using Fuel.png Fuel, drones will automatically stock up the rocket from available storage depots. Multiple rockets are supplied in order of priority, then evenly otherwise. Rockets require 50Fuel.png Fuel to resupply, with the Martian Engines technology reducing it to 30. Having the Paradox sponsor will cause a default of 80Fuel.png Fuel, with Martian Engines reducing it to 60. Fuel Refineries will normally produce 12Fuel.png Fuel per sol, or 15 with the Oligarch Commander Profile. The rockets provided by the International Mars Mission Sponsor slowly generate their own Fuel.png Fuel while landed on Mars.

Sols to refuel

From the above, assuming a single refinery, the number of sol required to refuel a single rocket:

Default Default /w Martian Engines Paradox Paradox /w Martian Engines
Normal Profile 4.2 2.5 6.7 5
Oligarch 3.3 2 5.3 4

Supply Pod Strategy

The supply pod allows you to send 10,000 Kg of supplies or prefabs for a cost of 100 million funds to launch, When it lands you can scrap it for 5Metals.png Metal, which depending on whether the event that raises importing costs has occurred, is worth either 50 or 100 million. Because of this The pods are actually a far less significant expense than it first appears and this means that depending on the circumstances the pod is either completely funding efficient or a minimal loss. They are extremely useful during the early game whenever you need a new prefab or more drones. Since they are not refuel-able if you use more of them fuel consumption can be limited. They also allow you to send supplies to outposts that lack fuel production without worrying about relaunching them, although if you are using the International Mars Mission sponsor or have the shuttle system up and running neither of the above is a concern. They are also good in case you run out of an essential resource like Food.png Food or MachineParts.png Machine Parts during a storm because, unlike rockets, a pod can land in a dust storm. Brazil, due to it having a larger supply pod variant, benefits more from this.

Game concepts